Add ScrollList
parent
2d563a3508
commit
cb60e5532f
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@ -0,0 +1,163 @@
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import pygame
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import view
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from signalslot import Signal
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class GenericUI:
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def __init__(self, x, y, width, height):
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self.x = x
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self.y = y
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self.width = width
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self.height = height
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self.rect = pygame.rect.Rect(x, y, width, height)
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self.visible = True
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self.clear_colour = (0, 0, 0)
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class Button(GenericUI):
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clicked = Signal()
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def __init__(self, x, y, width, height, texts=[], text_size=25):
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super().__init__(x, y, width, height)
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class ScrollList(GenericUI):
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def __init__(self, x, y, width, height, texts=[], text_size=25):
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super().__init__(x, y, width, height)
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self.background = pygame.Surface((self.width, self.height))
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self.background.fill(self.clear_colour)
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self.background.set_colorkey(self.clear_colour)
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self.background = self.background.convert()
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self.font = pygame.font.SysFont("None", text_size)
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self.texts = texts
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self.text_rects = []
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self.y_offset = 0
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self.selected = -1
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self.outline_thickness = 3
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current_y = self.outline_thickness
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for text in texts:
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rendered_text = self.font.render(text, True, (0, 64, 192)).convert_alpha()
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text_rect = rendered_text.get_rect()
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text_rect.x = 0
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text_rect.y = current_y
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text_rect.width = self.width
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self.text_rects.append(text_rect)
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current_y += text_rect.height
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self.max_offset = max(0, current_y-self.height-self.outline_thickness)
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self.redraw()
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def redraw(self):
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self.background.fill(self.clear_colour)
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if self.visible:
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outline = (0, 0, self.rect.w, self.rect.h)
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pygame.draw.rect(self.background, (255, 0, 0), outline, self.outline_thickness)
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i = 0
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for text, text_rect in zip(self.texts, self.text_rects):
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if i == self.selected:
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pygame.draw.rect(self.background, (255, 0, 0), text_rect)
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rendered_text = self.font.render(text, True, (255, 255, 192)).convert_alpha()
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self.background.blit(rendered_text, text_rect)
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i += 1
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def offset_text_rects(self, offset):
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self.y_offset += offset
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if -self.max_offset <= self.y_offset <= 0:
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for text_rect in self.text_rects:
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text_rect.y += offset
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self.y_offset = max(-self.max_offset, self.y_offset)
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self.y_offset = min(0, self.y_offset)
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def scroll_down(self, offset=10):
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"""
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To scroll down, all elements should shift up
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:param offset:
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:return:
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"""
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self.offset_text_rects(-offset)
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self.redraw()
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def scroll_up(self, offset=10):
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self.offset_text_rects(offset)
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self.redraw()
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def check_click_pos(self, pos):
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relative_pos_x = pos[0] - self.x
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relative_pos_y = pos[1] - self.y
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mouse_pos = (relative_pos_x, relative_pos_y)
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for i, rect in enumerate(self.text_rects):
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if rect.collidepoint(mouse_pos):
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self.selected = i
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self.redraw()
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return
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def get_pos(self):
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return self.x, self.y
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class TestScreen(view.PygView):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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texts = [str(i) for i in range(20)]
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self.scroll_menu = ScrollMenu(100, 100, 100, 200, texts=texts)
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self.double_clicking = False
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self.left_mouse_down = False
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self.double_click_event = pygame.USEREVENT + 1
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def draw_function(self):
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self.screen.blit(self.scroll_menu.background, self.scroll_menu.get_pos())
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def run(self):
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running = True
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while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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running = False
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if event.type == pygame.MOUSEBUTTONUP:
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mouse_pos = pygame.mouse.get_pos()
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if event.button == 1:
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print('mouse click')
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if self.scroll_menu.rect.collidepoint(mouse_pos):
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print('here')
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self.scroll_menu.check_click_pos(mouse_pos)
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if self.double_clicking:
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pygame.time.set_timer(self.double_click_event, 0)
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print('Double clicked')
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self.double_clicking = False
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else:
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self.double_clicking = True
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pygame.time.set_timer(self.double_click_event, 200)
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if self.scroll_menu.rect.collidepoint(mouse_pos):
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if event.button == 4:
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self.scroll_menu.scroll_up()
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if event.button == 5:
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self.scroll_menu.scroll_down()
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if event.type == self.double_click_event:
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pygame.time.set_timer(self.double_click_event, 0)
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self.double_clicking = False
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print('double click disabled')
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self.draw_function()
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pygame.display.flip()
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self.screen.blit(self.background, (0, 0))
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pygame.quit()
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if __name__ == '__main__':
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test_view = TestScreen(640, 400, clear_colour=(0, 0, 0))
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test_view.run()
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