import view import pygame import players import random import pickle import sys class GameScreen(view.PygView): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.table = players.Table(0, 0, self.width, self.height, (0, 0, 255)) self.table.update_table.connect(self.draw_table) self.draw_table() def load_assets(self): pass def draw_table(self, **kwargs): # TODO: optimise this by only redrawing the parts that changes self.screen.blit(self.background, (0, 0)) self.screen.blit(self.table.background, self.table.get_pos()) for player in self.table.players: self.screen.blit(player.deck_surface, player.get_pos()) for playerzone in self.table.players_playzone: self.screen.blit(playerzone.deck_surface, playerzone.get_pos()) for i, announcer_line in enumerate(self.table.announcer_line): self.screen.blit(announcer_line, (self.table.announcer_x, self.table.announcer_y+self.table.announcer_height*i/3)) for i, player_stats in enumerate(self.table.player_stats): for j, stats_line in enumerate(player_stats): self.screen.blit(stats_line, (self.table.player_stats_x[i], self.table.player_stats_y[i]+self.table.stats_height*j/3)) pygame.display.flip() def run(self): running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False elif event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: running = False if event.key == pygame.K_p: if not self.table.ongoing: self.table.ongoing = True #if event.key == pygame.K_l: if self.table.ongoing: self.table.continue_game() milliseconds = self.clock.tick(self.fps) #self.playtime += milliseconds / 1000.0 #self.draw_function() #pygame.display.flip() #self.screen.blit(self.background, (0, 0)) pygame.quit() if __name__ == '__main__': if len(sys.argv) > 1: if sys.argv[1] == "--seed": with open(sys.argv[2], 'rb') as f: # The protocol version used is detected automatically, so we do not # have to specify it. rng_state = pickle.load(f) random.setstate(rng_state) rng_state = random.getstate() with open('last_game_rng.rng', 'wb') as f: pickle.dump(rng_state, f) main_view = GameScreen(800, 600, clear_colour=(255, 0, 0)) main_view.run()