83 lines
2.8 KiB
Python
83 lines
2.8 KiB
Python
import view
|
|
import pygame
|
|
import players
|
|
import random
|
|
import pickle
|
|
import sys
|
|
|
|
AUTOPLAY = True
|
|
|
|
|
|
class GameScreen(view.PygView):
|
|
|
|
def __init__(self, *args, **kwargs):
|
|
super().__init__(*args, **kwargs)
|
|
self.table = players.Table(0, 0, self.width, self.height, (0, 32, 0), autoplay=AUTOPLAY)
|
|
self.table.update_table.connect(self.draw_table)
|
|
self.draw_table()
|
|
|
|
def load_assets(self):
|
|
pass
|
|
|
|
def draw_table(self, **kwargs):
|
|
# TODO: optimise this by only redrawing the parts that changes
|
|
self.screen.blit(self.background, (0, 0))
|
|
self.screen.blit(self.table.background, self.table.get_pos())
|
|
for player in self.table.players:
|
|
self.screen.blit(player.deck_surface, player.get_pos())
|
|
for playerzone in self.table.players_playzone:
|
|
self.screen.blit(playerzone.deck_surface, playerzone.get_pos())
|
|
for i, announcer_line in enumerate(self.table.announcer_line):
|
|
self.screen.blit(announcer_line, (self.table.announcer_x,
|
|
self.table.announcer_y+self.table.announcer_height*i/3))
|
|
for i, player_stats in enumerate(self.table.player_stats):
|
|
for j, stats_line in enumerate(player_stats):
|
|
self.screen.blit(stats_line, (self.table.player_stats_x[i],
|
|
self.table.player_stats_y[i]+self.table.stats_height*j/3))
|
|
|
|
pygame.display.flip()
|
|
|
|
def run(self):
|
|
running = True
|
|
while running:
|
|
for event in pygame.event.get():
|
|
if event.type == pygame.QUIT:
|
|
running = False
|
|
elif event.type == pygame.KEYDOWN:
|
|
if event.key == pygame.K_ESCAPE:
|
|
running = False
|
|
if event.key == pygame.K_p:
|
|
if not self.table.ongoing:
|
|
self.table.ongoing = True
|
|
#if event.key == pygame.K_l:
|
|
if self.table.ongoing:
|
|
self.table.continue_game()
|
|
|
|
milliseconds = self.clock.tick(self.fps)
|
|
#self.playtime += milliseconds / 1000.0
|
|
|
|
#self.draw_function()
|
|
|
|
#pygame.display.flip()
|
|
#self.screen.blit(self.background, (0, 0))
|
|
|
|
pygame.quit()
|
|
|
|
|
|
if __name__ == '__main__':
|
|
|
|
if len(sys.argv) > 1:
|
|
if sys.argv[1] == "--seed":
|
|
with open(sys.argv[2], 'rb') as f:
|
|
# The protocol version used is detected automatically, so we do not
|
|
# have to specify it.
|
|
rng_state = pickle.load(f)
|
|
random.setstate(rng_state)
|
|
|
|
rng_state = random.getstate()
|
|
with open('last_game_rng.rng', 'wb') as f:
|
|
pickle.dump(rng_state, f)
|
|
|
|
main_view = GameScreen(800, 600, clear_colour=(255, 0, 0))
|
|
|
|
main_view.run() |