pyFloatingBridge/game.py

56 lines
2.4 KiB
Python

import view
import pygame
import table
class GameScreen(view.PygView):
def __init__(self, *args, autoplay=False, view_all_cards=False, terminal=False, **kwargs):
super().__init__(*args, **kwargs)
self.table = table.Table(0, 0, self.width, self.height, (0, 32, 0),
autoplay=autoplay, view_all_cards=view_all_cards, terminal=terminal)
self.table.update_table.connect(self.draw_table)
self.draw_table()
self.running = False
def draw_table(self, **kwargs):
# TODO: optimise this by only redrawing the parts that changes
self.screen.blit(self.background, (0, 0))
self.screen.blit(self.table.background, self.table.get_pos())
for player in self.table.players:
self.screen.blit(player.deck_surface, player.get_pos())
for playerzone in self.table.players_playzone:
self.screen.blit(playerzone.deck_surface, playerzone.get_pos())
for i, announcer_line in enumerate(self.table.announcer_line):
self.screen.blit(announcer_line, (self.table.announcer_x,
self.table.announcer_y+self.table.announcer_height*i/3))
for i, player_stats in enumerate(self.table.player_stats):
for j, stats_line in enumerate(player_stats):
self.screen.blit(stats_line, (self.table.player_stats_x[i],
self.table.player_stats_y[i]+self.table.stats_height*j/3))
for element in self.table.UI_elements:
if element.visible:
self.screen.blit(element.background, element.get_pos())
pygame.display.flip()
def run(self):
self.running = True
while self.running:
all_events = pygame.event.get()
for event in all_events:
if event.type == pygame.QUIT:
self.running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
self.running = False
if event.key == pygame.K_p:
if not self.table.ongoing:
self.table.ongoing = True
self.table.process_UI(event)
if self.table.ongoing:
self.table.continue_game(all_events)
pygame.quit()