pyFloatingBridge/main.py

111 lines
4.2 KiB
Python

import view
import pygame
import table
import random
import pickle
import sys
#import queue
#import threading
class GameScreen(view.PygView):
def __init__(self, *args, autoplay=False, view_all_cards=False, **kwargs):
super().__init__(*args, **kwargs)
self.table = table.Table(0, 0, self.width, self.height, (0, 32, 0),
autoplay=autoplay, view_all_cards=view_all_cards)
self.table.update_table.connect(self.draw_table)
self.draw_table()
#self.player_commands = queue.Queue(1)
#self.player_thread = threading.Thread(target=self.get_player_inputs)
self.running = False
def draw_table(self, **kwargs):
# TODO: optimise this by only redrawing the parts that changes
self.screen.blit(self.background, (0, 0))
self.screen.blit(self.table.background, self.table.get_pos())
for player in self.table.players:
self.screen.blit(player.deck_surface, player.get_pos())
for playerzone in self.table.players_playzone:
self.screen.blit(playerzone.deck_surface, playerzone.get_pos())
for i, announcer_line in enumerate(self.table.announcer_line):
self.screen.blit(announcer_line, (self.table.announcer_x,
self.table.announcer_y+self.table.announcer_height*i/3))
for i, player_stats in enumerate(self.table.player_stats):
for j, stats_line in enumerate(player_stats):
self.screen.blit(stats_line, (self.table.player_stats_x[i],
self.table.player_stats_y[i]+self.table.stats_height*j/3))
for element in self.table.UI_elements:
if element.visible:
self.screen.blit(element.background, element.get_pos())
pygame.display.flip()
#def get_player_inputs(self):
# while self.running:
# if not self.player_commands.full():
# player_cmd = input("Enter something:")
# self.player_commands.put(player_cmd)
def run(self):
self.running = True
#self.player_thread.start()
while self.running:
draw_update = False
all_events = pygame.event.get()
for event in all_events:
if event.type == pygame.QUIT:
self.running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
self.running = False
if event.key == pygame.K_p:
if not self.table.ongoing:
self.table.ongoing = True
self.table.process_UI(event)
if self.table.ongoing:
self.table.continue_game(all_events)
#if not self.player_commands.empty():
# player_cmd = self.player_commands.get()
# print("Player Command Received: " + player_cmd)
pygame.quit()
if __name__ == '__main__':
AUTOPLAY = False
VIEW_ALL_CARDS = False
if len(sys.argv) > 1:
prev_command = ""
for command in sys.argv[1:]:
if prev_command == "--seed" or prev_command == "-s":
try:
with open(command, 'rb') as f:
# The protocol version used is detected automatically, so we do not
# have to specify it.
rng_state = pickle.load(f)
random.setstate(rng_state)
except:
print("RNG File not Found")
if command == "--view-all" or command == "-va":
VIEW_ALL_CARDS = True
if command == "--auto" or command == "-a":
AUTOPLAY = True
prev_command = command
rng_state = random.getstate()
with open('last_game_rng.rng', 'wb') as f:
pickle.dump(rng_state, f)
#with open('seeds/test_seed.rng', 'rb') as f:
# rng_state = pickle.load(f)
#random.setstate(rng_state)
main_view = GameScreen(900, 600, clear_colour=(255, 0, 0),
autoplay=AUTOPLAY, view_all_cards=VIEW_ALL_CARDS)
main_view.run()