260 lines
8.5 KiB
Python
260 lines
8.5 KiB
Python
"""
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This module contains the Card class and the Deck class
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Card contains the information of a playing card
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Deck is used as a Card container
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"""
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import pygame
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import view
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import os
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from enum import Enum
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class DeckReveal(Enum):
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SHOW_ALL = 1
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HIDE_ALL = 2
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ANY = 3
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class DeckSort(Enum):
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ASCENDING = 1
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DESCENDING = 2
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NOSORT = 3
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class Card(pygame.sprite.Sprite):
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def __init__(self, x, y, width, height, value, hidden=False, image_data=None, parent=None):
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super().__init__()
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self.x = x
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self.y = y
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self.width = width
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self.height = height
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self.value = value
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self.hidden = hidden
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self.parent = parent
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if image_data:
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self.image = image_data.convert()
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self.image = pygame.transform.scale(self.image, (self.width, self.height))
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# Display Value for Debug Purposes
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myfont = pygame.font.SysFont("None", 16)
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mytext = myfont.render(str(self.value), True, (0, 0, 0))
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mytext = mytext.convert_alpha()
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self.image.blit(mytext, (0,0))
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self._layer = 0
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def get_pos(self):
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return self.x, self.y
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class Deck():
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def __init__(self, x, y, length, width, spacing, deck_reveal=DeckReveal.SHOW_ALL,
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sort_order=DeckSort.ASCENDING, vert_orientation=False, draw_from_last=False):
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super().__init__()
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self.x = x
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self.y = y
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self.length = length
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self.width = width
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self.default_spacing = spacing
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self.deck_reveal = deck_reveal
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self.vert_orientation = vert_orientation
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self.draw_from_last = draw_from_last
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self.sort_order = sort_order
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self.cards = []
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if self.is_horizontal():
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self.background = pygame.Surface((self.length, self.width))
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self.background.fill((0, 255, 0))
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self.background = self.background.convert()
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self.deck_surface = self.background.copy()
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else:
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self.background = pygame.Surface((self.width, self.length))
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self.background.fill((0, 255, 0))
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self.background = self.background.convert()
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self.deck_surface = self.background.copy()
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self._layer = 1
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def add_card(self, card, position=0):
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card.parent = self
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number_of_cards = len(self.cards)
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if number_of_cards == 0:
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self.cards.append(card)
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else:
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if self.sort_order == DeckSort.NOSORT:
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self.cards.insert(position, card)
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else:
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if self.sort_order == DeckSort.DESCENDING:
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self.cards.reverse()
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if card.value < self.cards[0].value:
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self.cards.insert(0, card)
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elif card.value > self.cards[-1].value:
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self.cards.append(card)
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else:
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lo = 0
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hi = number_of_cards
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while abs(lo-hi) != 1:
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pos = (lo + hi) // 2
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if card.value > self.cards[pos].value:
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lo = pos
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else:
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hi = pos
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self.cards.insert(hi, card)
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if self.sort_order == DeckSort.DESCENDING:
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self.cards.reverse()
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self.set_card_positions()
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def set_card_positions(self):
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number_of_cards = len(self.cards)
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if self.is_horizontal():
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total_card_length = self.cards[0].width + self.default_spacing * (number_of_cards-1)
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if total_card_length <= self.length:
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start_point = (self.length - total_card_length)/2
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for (i, card) in enumerate(self.cards):
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card.x = start_point + self.default_spacing * (i-1)
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card.y = (self.width - self.cards[0].height)/ 2
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else:
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adjusted_spacing = (self.length - self.cards[0].width)/(number_of_cards-1)
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start_point = 0
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for (i, card) in enumerate(self.cards):
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card.x = start_point + adjusted_spacing * i
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card.y = (self.width - self.cards[0].height)/ 2
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else:
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total_card_length = self.cards[0].height + self.default_spacing * (number_of_cards-1)
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if total_card_length <= self.length:
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start_point = (self.length - total_card_length)/2
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for (i, card) in enumerate(self.cards):
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card.y = start_point + self.default_spacing * (i-1)
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card.x = (self.width - self.cards[0].width)/ 2
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else:
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adjusted_spacing = (self.length - self.cards[0].height)/(number_of_cards-1)
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start_point = 0
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for (i, card) in enumerate(self.cards):
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card.y = start_point + adjusted_spacing * i
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card.x = (self.width - self.cards[0].width)/ 2
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self.update_deck_display()
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def update_deck_display(self):
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self.deck_surface.blit(self.background, (0, 0))
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if self.draw_from_last:
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for card in reversed(self.cards):
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self.deck_surface.blit(card.image, (card.x, card.y))
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else:
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for card in self.cards:
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self.deck_surface.blit(card.image, (card.x, card.y))
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def remove_card(self):
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pass
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def is_horizontal(self):
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return not self.vert_orientation
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def get_pos(self):
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return self.x, self.y
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def print_deck_values(self):
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values = ""
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for card in self.cards:
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values = values + str(card.value) + ' '
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print(values)
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class PlayerDeck(Deck):
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# TODO: Maybe merge with Regular Deck
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def get_selected_card(self, pos):
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# TODO: convert pos to card num, deselect if no card is clicked or out of range
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# TODO: check if card num is selected, set selected, otherwise use it (by removing)
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pass
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DATA_FOLDER = "data"
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def prepare_playing_cards(width, height):
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try: # try to load images from the harddisk
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card_img = pygame.image.load(os.path.join(DATA_FOLDER, 'diamond.jpg'))
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except:
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raise Exception("Cannot load image") # print error message and exit program
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all_cards = []
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for i in range(4):
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for j in range(13):
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all_cards.append(Card(0, 0, width, height, (i+1)*100 + j+1, image_data=card_img))
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return all_cards
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class test_screen(view.PygView):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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try: # try to load images from the harddisk
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card_img = pygame.image.load(os.path.join(DATA_FOLDER, 'diamond.jpg'))
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except:
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raise Exception("Cannot load image") # print error message and exit program
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self.test_card = Card(50, 0, 50, 75, 111, image_data=card_img)
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self.test_deck = Deck(100, 100, 200, 100, 25)
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self.test_deck.add_card()
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self.test_deck.add_card(Card(50, 0, 50, 75, 315, image_data=card_img))
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self.test_deck.add_card(Card(50, 0, 50, 75, 210, image_data=card_img))
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self.test_deck.add_card(Card(50, 0, 50, 75, 103, image_data=card_img))
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self.test_deck.add_card(Card(50, 0, 50, 75, 405, image_data=card_img))
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self.test_deck.add_card(Card(50, 0, 50, 75, 112, image_data=card_img))
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self.test_deck.add_card(Card(50, 0, 50, 75, 301, image_data=card_img))
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self.test_deck.add_card(Card(50, 0, 50, 75, 206, image_data=card_img))
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self.test_deck.add_card(Card(50, 0, 50, 75, 206, image_data=card_img))
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self.test_deck.add_card(Card(50, 0, 50, 75, 206, image_data=card_img))
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def draw_function(self):
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self.screen.blit(self.test_card.image, self.test_card.get_pos())
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self.screen.blit(self.test_deck.deck_surface, self.test_deck.get_pos())
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def run(self):
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running = True
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while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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running = False
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if event.key == pygame.K_p:
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print('add cards')
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pass
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milliseconds = self.clock.tick(self.fps)
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#self.playtime += milliseconds / 1000.0
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self.draw_function()
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pygame.display.flip()
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self.screen.blit(self.background, (0, 0))
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pygame.quit()
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if __name__ == '__main__':
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test_view = test_screen(640, 400, clear_colour=(0, 0, 0))
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test_view.run()
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