56 lines
2.4 KiB
Python
56 lines
2.4 KiB
Python
import view
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import pygame
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import table
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class GameScreen(view.PygView):
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def __init__(self, *args, autoplay=False, view_all_cards=False, terminal=False, **kwargs):
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super().__init__(*args, **kwargs)
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self.table = table.Table(0, 0, self.width, self.height, (0, 32, 0),
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autoplay=autoplay, view_all_cards=view_all_cards, terminal=terminal)
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self.table.update_table.connect(self.draw_table)
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self.draw_table()
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self.running = False
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def draw_table(self, **kwargs):
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# TODO: optimise this by only redrawing the parts that changes
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self.screen.blit(self.background, (0, 0))
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self.screen.blit(self.table.background, self.table.get_pos())
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for player in self.table.players:
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self.screen.blit(player.deck_surface, player.get_pos())
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for playerzone in self.table.players_playzone:
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self.screen.blit(playerzone.deck_surface, playerzone.get_pos())
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for i, announcer_line in enumerate(self.table.announcer_line):
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self.screen.blit(announcer_line, (self.table.announcer_x,
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self.table.announcer_y+self.table.announcer_height*i/3))
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for i, player_stats in enumerate(self.table.player_stats):
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for j, stats_line in enumerate(player_stats):
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self.screen.blit(stats_line, (self.table.player_stats_x[i],
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self.table.player_stats_y[i]+self.table.stats_height*j/3))
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for element in self.table.UI_elements:
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if element.visible:
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self.screen.blit(element.background, element.get_pos())
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pygame.display.flip()
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def run(self):
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self.running = True
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while self.running:
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all_events = pygame.event.get()
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for event in all_events:
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if event.type == pygame.QUIT:
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self.running = False
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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self.running = False
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if event.key == pygame.K_p:
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if not self.table.ongoing:
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self.table.ongoing = True
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self.table.process_UI(event)
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if self.table.ongoing:
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self.table.continue_game(all_events)
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pygame.quit()
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