21 lines
461 B
GDScript
21 lines
461 B
GDScript
extends Node2D
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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var alpha = 1
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var fade_speed = 1
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func _ready():
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# Called when the node is added to the scene for the first time.
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# Initialization here
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pass
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func _process(delta):
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# Called every frame. Delta is time since last frame.
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# Update game logic here.
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$fadeRect.material.set_shader_param("alpha",alpha)
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alpha -= fade_speed * delta
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if alpha < 0:
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set_process(false)
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