FlatWhite/Fade.gd

21 lines
461 B
GDScript

extends Node2D
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
var alpha = 1
var fade_speed = 1
func _ready():
# Called when the node is added to the scene for the first time.
# Initialization here
pass
func _process(delta):
# Called every frame. Delta is time since last frame.
# Update game logic here.
$fadeRect.material.set_shader_param("alpha",alpha)
alpha -= fade_speed * delta
if alpha < 0:
set_process(false)