Add assets loading from a file

Changelog:
- Add assets_loader functions from a file
- Update scene_test to use loader function
scene_man
En Yi 2023-05-20 16:14:39 +08:00
parent 57c9eb0216
commit 0f485d89f2
4 changed files with 135 additions and 10 deletions

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@ -1,5 +1,6 @@
#include "mempool.h"
#include "scene_impl.h"
#include "assets_loader.h"
#include <stdio.h>
#include <unistd.h>
@ -23,16 +24,7 @@ int main(void)
init_memory_pools();
init_assets(&engine.assets);
Texture2D* tex = add_texture(&engine.assets, "plr_tex", "res/bunny_stand.png");
Sprite_t* spr = add_sprite(&engine.assets, "plr_stand", tex);
spr->origin = (Vector2){0, 0};
spr->frame_size = (Vector2){32, 64};
spr = add_sprite(&engine.assets, "plr_run", tex);
spr->frame_count = 1;
spr->origin = (Vector2){0, 0};
spr->frame_size = (Vector2){32, 64};
spr->speed = 30;
load_from_infofile("res/assets.info", &engine.assets);
LevelScene_t scene;
scene.scene.engine = &engine;

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@ -1,5 +1,6 @@
add_subdirectory(engine)
add_library(lib_scenes STATIC
assets_loader.c
player_ent.c
items_ent.c
editor_scene.c

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@ -0,0 +1,125 @@
#include "assets_loader.h"
#include <stdio.h>
#include <string.h>
typedef enum AssetInfoType
{
TEXTURE_INFO,
SPRITE_INFO,
INVALID_INFO
}AssetInfoType_t;
typedef struct SpriteInfo
{
char* tex;
Vector2 origin;
Vector2 frame_size;
int speed;
int frame_count;
}SpriteInfo_t;
static bool parse_sprite_info(char* sprite_info_str, SpriteInfo_t* spr_info)
{
char* tex_name = strtok(sprite_info_str, ",");
if (tex_name == NULL) return false;
spr_info->tex = tex_name;
char* spr_data = tex_name + strlen(tex_name) + 1;
int data_count = sscanf(
spr_data, "%f,%f,%f,%f,%d,%d",
&spr_info->origin.x, &spr_info->origin.y,
&spr_info->frame_size.x, &spr_info->frame_size.y,
&spr_info->frame_count, &spr_info->speed
);
return data_count == 6;
}
bool load_from_infofile(const char* file, Assets_t* assets)
{
FILE* in_file = fopen(file, "r");
if (in_file == NULL)
{
printf("Unable to open file %s\n", file);
return false;
}
static char buffer[256];
char* tmp;
char tmp2[32];
size_t line_num = 0;
AssetInfoType_t info_type = INVALID_INFO;
while (true)
{
tmp = fgets(buffer, 256, in_file);
if (tmp == NULL) break;
tmp[strcspn(tmp, "\r\n")] = '\0';
if (tmp[0] == '-')
{
tmp++;
if (strcmp(tmp, "Texture") == 0)
{
info_type = TEXTURE_INFO;
}
else if (strcmp(tmp, "Sprite") == 0)
{
info_type = SPRITE_INFO;
}
else
{
info_type = INVALID_INFO;
}
}
else
{
char* name = strtok(buffer, ":");
char* info_str = strtok(NULL, ":");
if (name == NULL || info_str == NULL) continue;
while(*name == ' ' || *name == '\t') name++;
while(*info_str == ' ' || *info_str == '\t') info_str++;
switch(info_type)
{
case TEXTURE_INFO:
{
if (add_texture(assets, name, info_str) == NULL)
{
printf("Unable to add texture at line %lu\n", line_num);
break;
}
printf("Added texture %s as %s\n", info_str, name);
//strcpy(tmp2, name);
}
break;
case SPRITE_INFO:
{
SpriteInfo_t spr_info = {0};
if (!parse_sprite_info(info_str, &spr_info))
{
printf("Unable to parse info for sprite at line %lu\n", line_num);
break;
}
//printf("Compare %s,%s = %d\n", tmp2, spr_info.tex, strcmp(tmp2, spr_info.tex));
Texture2D* tex = get_texture(assets, spr_info.tex);
if (tex == NULL)
{
printf("Unable to get texture info %s for sprite %s\n", spr_info.tex, name);
break;
}
printf("Added Sprite %s from texture %s\n", name, spr_info.tex);
Sprite_t* spr = add_sprite(assets, name, tex);
spr->origin = spr_info.origin;
spr->frame_size = spr_info.frame_size;
spr->frame_count = spr_info.frame_count;
spr->speed = spr_info.speed;
}
break;
default:
break;
}
}
line_num++;
}
fclose(in_file);
return true;
}

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@ -0,0 +1,7 @@
#ifndef __ASSETS_LOADER_H
#define __ASSETS_LOADER_H
#include "assets.h"
bool load_from_infofile(const char* file, Assets_t* assets);
#endif // __ASSETS_LOADER_H