parent
09ee7aa4b3
commit
1311c2f0b7
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@ -181,17 +181,18 @@ bool check_on_ground(Entity_t* p_ent, Vector2 pos, Vector2 prev_pos, Vector2 bbo
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Vector2 new_pos = Vector2Add(pos, (Vector2){0, 1});
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CollideEntity_t ent = {
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.p_ent = p_ent,
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.bbox = (Rectangle){new_pos.x, new_pos.y + bbox_sz.y - 1, bbox_sz.x, 1},
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.bbox = (Rectangle){new_pos.x, new_pos.y + bbox_sz.y, bbox_sz.x, 1},
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.prev_bbox = (Rectangle){prev_pos.x, prev_pos.y, bbox_sz.x, bbox_sz.y},
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.area = (TileArea_t){
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.tile_x1 = (new_pos.x) / grid->tile_size,
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.tile_y1 = (new_pos.y + bbox_sz.y - 1) / grid->tile_size,
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.tile_x2 = (new_pos.x + bbox_sz.x - 1) / grid->tile_size,
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.tile_y2 = (new_pos.y + bbox_sz.y - 1) / grid->tile_size
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.tile_y1 = (new_pos.y + bbox_sz.y) / grid->tile_size,
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.tile_x2 = (new_pos.x + bbox_sz.x) / grid->tile_size,
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.tile_y2 = (new_pos.y + bbox_sz.y) / grid->tile_size
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}
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};
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return check_collision(&ent, grid, true);
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return check_collision_line(&ent, grid, false);
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//return check_collision(&ent, grid, true);
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}
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uint8_t check_bbox_edges(
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