Update 4th tileset
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f1ce952edb
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1b5ab63ed6
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@ -58,9 +58,9 @@ static Vector2 urchin_click_pos = {0,0};
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#define SELECTION_LAYER 0
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#define SELECTION_LAYER 0
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#define CONTROL_LAYER 1
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#define CONTROL_LAYER 1
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#define N_SOLID_TILESETS 3
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#define N_SOLID_TILESETS 4
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static const char* SOLID_TILE_SELECTIONS[N_SOLID_TILESETS] = {
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static const char* SOLID_TILE_SELECTIONS[N_SOLID_TILESETS] = {
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"stile0", "stile1", "stile2"
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"stile0", "stile1", "stile2", "stile3"
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};
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};
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static char* get_spawn_selection_string(enum EntitySpawnSelection sel)
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static char* get_spawn_selection_string(enum EntitySpawnSelection sel)
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