Speed up game scene rendering

Add a early exit for rendering water
main
En Yi 2024-12-21 23:34:23 +08:00
parent 67e0e7dc08
commit 1e0ec6edfb
1 changed files with 32 additions and 30 deletions

View File

@ -182,13 +182,13 @@ static void render_regular_game_scene(Scene_t* scene)
} }
// Queue Sprite rendering // Queue Sprite rendering
sc_map_foreach_value(&scene->ent_manager.entities, p_ent) unsigned int ent_idx;
CSprite_t* p_cspr;
sc_map_foreach(&scene->ent_manager.component_map[CSPRITE_T], ent_idx, p_cspr)
{ {
Entity_t* p_ent = get_entity(&scene->ent_manager, ent_idx);
if (!p_ent->m_alive) continue; if (!p_ent->m_alive) continue;
CSprite_t* p_cspr = get_component(p_ent, CSPRITE_T);
if (p_cspr == NULL) continue;
const SpriteRenderInfo_t spr = p_cspr->sprites[p_cspr->current_idx]; const SpriteRenderInfo_t spr = p_cspr->sprites[p_cspr->current_idx];
if (spr.sprite == NULL) continue; if (spr.sprite == NULL) continue;
@ -234,6 +234,7 @@ static void render_regular_game_scene(Scene_t* scene)
} }
Texture2D* bg = get_texture(&scene->engine->assets, "bg_tex"); Texture2D* bg = get_texture(&scene->engine->assets, "bg_tex");
BeginTextureMode(scene->layers.render_layers[GAME_LAYER].layer_tex); BeginTextureMode(scene->layers.render_layers[GAME_LAYER].layer_tex);
ClearBackground(WHITE); ClearBackground(WHITE);
DrawTexturePro(*bg, DrawTexturePro(*bg,
@ -416,44 +417,45 @@ static void render_regular_game_scene(Scene_t* scene)
for (int tile_x = min.x; tile_x < max.x; tile_x++) for (int tile_x = min.x; tile_x < max.x; tile_x++)
{ {
int i = tile_x + tile_y * tilemap.width; int i = tile_x + tile_y * tilemap.width;
if (!tilemap.tiles[i].wet && tilemap.tiles[i].water_level == 0) {
continue;
}
int x = tile_x * TILE_SIZE; int x = tile_x * TILE_SIZE;
int y = tile_y * TILE_SIZE; int y = tile_y * TILE_SIZE;
// Draw water flow // Draw water flow
if (tilemap.tiles[i].wet)
{
#define SURFACE_THICKNESS 4 #define SURFACE_THICKNESS 4
int up = i - tilemap.width; int up = i - tilemap.width;
unsigned int bot = i + tilemap.width; unsigned int bot = i + tilemap.width;
int right = i + 1; int right = i + 1;
int left = i - 1; int left = i - 1;
int bot_line = y + TILE_SIZE - tilemap.tiles[i].water_level * WATER_BBOX_STEP - SURFACE_THICKNESS / 2; int bot_line = y + TILE_SIZE - tilemap.tiles[i].water_level * WATER_BBOX_STEP - SURFACE_THICKNESS / 2;
if (up >= 0 && tilemap.tiles[up].wet) if (up >= 0 && tilemap.tiles[up].wet)
{ {
DrawLineEx((Vector2){x + TILE_SIZE / 2, y}, (Vector2){x + TILE_SIZE / 2, y + TILE_SIZE - tilemap.tiles[i].water_level * WATER_BBOX_STEP}, SURFACE_THICKNESS, ColorAlpha(BLUE, 0.7)); DrawLineEx((Vector2){x + TILE_SIZE / 2, y}, (Vector2){x + TILE_SIZE / 2, y + TILE_SIZE - tilemap.tiles[i].water_level * WATER_BBOX_STEP}, SURFACE_THICKNESS, ColorAlpha(BLUE, 0.7));
} }
if ( if (
bot <= tilemap.n_tiles bot <= tilemap.n_tiles
&& tilemap.tiles[i].water_level == 0 && tilemap.tiles[i].water_level == 0
) )
{
if (i % tilemap.width != 0 && tilemap.tiles[left].wet && (tilemap.tiles[bot].solid == SOLID || tilemap.tiles[bot-1].solid == SOLID))
{ {
if (i % tilemap.width != 0 && tilemap.tiles[left].wet && (tilemap.tiles[bot].solid == SOLID || tilemap.tiles[bot-1].solid == SOLID)) DrawLineEx((Vector2){x, bot_line}, (Vector2){x + TILE_SIZE / 2, bot_line}, SURFACE_THICKNESS, ColorAlpha(BLUE, 0.7));
{
DrawLineEx((Vector2){x, bot_line}, (Vector2){x + TILE_SIZE / 2, bot_line}, SURFACE_THICKNESS, ColorAlpha(BLUE, 0.7));
}
if (right % tilemap.width != 0 && tilemap.tiles[right].wet && (tilemap.tiles[bot].solid == SOLID || tilemap.tiles[bot+1].solid == SOLID))
{
DrawLineEx((Vector2){x + TILE_SIZE / 2, bot_line}, (Vector2){x + TILE_SIZE, bot_line}, SURFACE_THICKNESS, ColorAlpha(BLUE, 0.7));
}
} }
if (right % tilemap.width != 0 && tilemap.tiles[right].wet && (tilemap.tiles[bot].solid == SOLID || tilemap.tiles[bot+1].solid == SOLID))
if (tilemap.tiles[i].max_water_level < MAX_WATER_LEVEL)
{ {
DrawRectangleLinesEx((Rectangle){x, y, TILE_SIZE, TILE_SIZE}, 2.0, ColorAlpha(BLUE, 0.5)); DrawLineEx((Vector2){x + TILE_SIZE / 2, bot_line}, (Vector2){x + TILE_SIZE, bot_line}, SURFACE_THICKNESS, ColorAlpha(BLUE, 0.7));
} }
} }
//if (tilemap.tiles[i].max_water_level < MAX_WATER_LEVEL)
//{
// DrawRectangleLinesEx((Rectangle){x, y, TILE_SIZE, TILE_SIZE}, 2.0, ColorAlpha(BLUE, 0.5));
//}
uint32_t water_height = tilemap.tiles[i].water_level * WATER_BBOX_STEP; uint32_t water_height = tilemap.tiles[i].water_level * WATER_BBOX_STEP;
Color water_colour = ColorAlpha(BLUE, 0.5); Color water_colour = ColorAlpha(BLUE, 0.5);
DrawRectangle( DrawRectangle(