Use float for timing in particle system
Also, update the assets_loader due to thisscene_man
parent
6bcccf7412
commit
204329d2aa
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@ -1,8 +1,8 @@
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#include "particle_sys.h"
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#include "assets.h"
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#include "raymath.h"
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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void init_particle_system(ParticleSystem_t* system)
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{
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@ -30,9 +30,9 @@ static inline float generate_randrange(float lo, float hi)
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static inline void spawn_particle(ParticleEmitter_t* emitter, uint32_t idx)
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{
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uint32_t lifetime = (emitter->config->particle_lifetime[1] - emitter->config->particle_lifetime[0]);
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float lifetime = (emitter->config->particle_lifetime[1] - emitter->config->particle_lifetime[0]);
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emitter->particles[idx].timer = emitter->config->particle_lifetime[0];
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emitter->particles[idx].timer += rand() % lifetime;
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emitter->particles[idx].timer += lifetime * rand()/ (float)RAND_MAX;
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emitter->particles[idx].alive = true;
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float angle = generate_randrange(emitter->config->launch_range[0], emitter->config->launch_range[1]);
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@ -92,7 +92,7 @@ void play_emitter_handle(ParticleSystem_t* system, uint16_t handle)
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{
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// TODO: deal with stream type
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//spawn_particle(emitter, 0);
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uint32_t incr = 0;
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float incr = 0;
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for (uint32_t i = 0; i < emitter->n_particles; ++i)
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{
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emitter->particles[i].timer = incr;
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@ -179,9 +179,9 @@ void update_particle_system(ParticleSystem_t* system, float delta_time)
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}
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}
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// Lifetime update
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if (emitter->particles[i].timer > 0) emitter->particles[i].timer--;
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if (emitter->particles[i].timer == 0)
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emitter->particles[i].timer -= delta_time;
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if (emitter->particles[i].timer <= 0.0f)
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{
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if (emitter->particles[i].spawned)
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{
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@ -222,6 +222,10 @@ void update_particle_system(ParticleSystem_t* system, float delta_time)
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{
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emitter->finished = true;
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}
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}
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if (emitter->finished)
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{
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system->emitter_list[prev_idx].next = system->emitter_list[emitter_idx].next;
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system->emitter_list[emitter_idx].next = 0;
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system->emitter_list[emitter_idx].playing = false;
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@ -22,7 +22,7 @@ typedef struct Particle
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float rotation;
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float angular_vel;
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float size;
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uint32_t timer;
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float timer;
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bool alive;
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bool spawned;
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}Particle_t;
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@ -38,8 +38,8 @@ typedef struct EmitterConfig
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float speed_range[2];
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float angle_range[2];
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float rotation_range[2];
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uint32_t particle_lifetime[2];
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uint32_t initial_spawn_delay;
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float particle_lifetime[2];
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float initial_spawn_delay;
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PartEmitterType_t type;
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bool one_shot;
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}EmitterConfig_t;
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@ -51,7 +51,7 @@ struct ParticleEmitter
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Vector2 position;
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Particle_t particles[MAX_PARTICLES];
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uint32_t n_particles;
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uint32_t timer;
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float timer;
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bool finished;
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bool active;
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void* user_data;
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@ -41,7 +41,7 @@ static bool parse_emitter_info(char* emitter_info_str, EmitterConfig_t* conf)
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char emitter_type;
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uint8_t one_shot;
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int data_count = sscanf(
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emitter_info_str, "%c,%f-%f,%f-%f,%f-%f,%f-%f,%u-%u,%u,%c",
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emitter_info_str, "%c,%f-%f,%f-%f,%f-%f,%f-%f,%f-%f,%f,%c",
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&emitter_type,
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conf->launch_range, conf->launch_range + 1,
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conf->speed_range, conf->speed_range + 1,
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