Use float for timing in particle system

Also, update the assets_loader due to this
scene_man
En Yi 2024-04-24 21:47:58 +08:00
parent 6bcccf7412
commit 204329d2aa
3 changed files with 16 additions and 12 deletions

View File

@ -1,8 +1,8 @@
#include "particle_sys.h"
#include "assets.h"
#include "raymath.h"
#include <string.h>
#include <stdlib.h>
#include <math.h>
void init_particle_system(ParticleSystem_t* system)
{
@ -30,9 +30,9 @@ static inline float generate_randrange(float lo, float hi)
static inline void spawn_particle(ParticleEmitter_t* emitter, uint32_t idx)
{
uint32_t lifetime = (emitter->config->particle_lifetime[1] - emitter->config->particle_lifetime[0]);
float lifetime = (emitter->config->particle_lifetime[1] - emitter->config->particle_lifetime[0]);
emitter->particles[idx].timer = emitter->config->particle_lifetime[0];
emitter->particles[idx].timer += rand() % lifetime;
emitter->particles[idx].timer += lifetime * rand()/ (float)RAND_MAX;
emitter->particles[idx].alive = true;
float angle = generate_randrange(emitter->config->launch_range[0], emitter->config->launch_range[1]);
@ -92,7 +92,7 @@ void play_emitter_handle(ParticleSystem_t* system, uint16_t handle)
{
// TODO: deal with stream type
//spawn_particle(emitter, 0);
uint32_t incr = 0;
float incr = 0;
for (uint32_t i = 0; i < emitter->n_particles; ++i)
{
emitter->particles[i].timer = incr;
@ -179,9 +179,9 @@ void update_particle_system(ParticleSystem_t* system, float delta_time)
}
}
// Lifetime update
if (emitter->particles[i].timer > 0) emitter->particles[i].timer--;
if (emitter->particles[i].timer == 0)
emitter->particles[i].timer -= delta_time;
if (emitter->particles[i].timer <= 0.0f)
{
if (emitter->particles[i].spawned)
{
@ -222,6 +222,10 @@ void update_particle_system(ParticleSystem_t* system, float delta_time)
{
emitter->finished = true;
}
}
if (emitter->finished)
{
system->emitter_list[prev_idx].next = system->emitter_list[emitter_idx].next;
system->emitter_list[emitter_idx].next = 0;
system->emitter_list[emitter_idx].playing = false;

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@ -22,7 +22,7 @@ typedef struct Particle
float rotation;
float angular_vel;
float size;
uint32_t timer;
float timer;
bool alive;
bool spawned;
}Particle_t;
@ -38,8 +38,8 @@ typedef struct EmitterConfig
float speed_range[2];
float angle_range[2];
float rotation_range[2];
uint32_t particle_lifetime[2];
uint32_t initial_spawn_delay;
float particle_lifetime[2];
float initial_spawn_delay;
PartEmitterType_t type;
bool one_shot;
}EmitterConfig_t;
@ -51,7 +51,7 @@ struct ParticleEmitter
Vector2 position;
Particle_t particles[MAX_PARTICLES];
uint32_t n_particles;
uint32_t timer;
float timer;
bool finished;
bool active;
void* user_data;

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@ -41,7 +41,7 @@ static bool parse_emitter_info(char* emitter_info_str, EmitterConfig_t* conf)
char emitter_type;
uint8_t one_shot;
int data_count = sscanf(
emitter_info_str, "%c,%f-%f,%f-%f,%f-%f,%f-%f,%u-%u,%u,%c",
emitter_info_str, "%c,%f-%f,%f-%f,%f-%f,%f-%f,%f-%f,%f,%c",
&emitter_type,
conf->launch_range, conf->launch_range + 1,
conf->speed_range, conf->speed_range + 1,