Fix jump not decremented in air
Changelog: - Remove jumps when transition from ground to air as well - Use half size at approriate placesscene_man
parent
0169a90ee8
commit
3c02068ca6
11
scene_impl.c
11
scene_impl.c
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@ -317,7 +317,6 @@ static void player_movement_input_system(Scene_t* scene)
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}
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}
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p_cjump->jumped = true;
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p_cjump->jumped = true;
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p_cjump->jumps--;
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p_cjump->cooldown_timer = 15;
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p_cjump->cooldown_timer = 15;
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}
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}
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}
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}
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@ -439,8 +438,8 @@ static void movement_update_system(Scene_t* scene)
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if (p_ctransform->water_state & 1)
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if (p_ctransform->water_state & 1)
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{
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{
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unsigned int tile_idx = get_tile_idx(
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unsigned int tile_idx = get_tile_idx(
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p_ctransform->position.x + p_bbox->size.x / 2,
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p_ctransform->position.x + p_bbox->half_size.x,
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p_ctransform->position.y + p_bbox->size.y / 2,
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p_ctransform->position.y + p_bbox->half_size.y,
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data->tilemap.width
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data->tilemap.width
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);
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);
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@ -499,7 +498,7 @@ static void player_ground_air_transition_system(Scene_t* scene)
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}
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}
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// TODO: Handle in water <-> out of water transition
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// TODO: Handle in water <-> out of water transition
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if (p_ctransform->water_state == 0b10)
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if (p_ctransform->water_state == 0b10 || p_ctransform->ground_state == 0b10)
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{
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{
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p_cjump->jumps -= (p_cjump->jumps > 0)? 1:0;
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p_cjump->jumps -= (p_cjump->jumps > 0)? 1:0;
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}
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}
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@ -632,8 +631,8 @@ static void state_transition_update_system(Scene_t *scene)
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if (!(p_ctransform->water_state & 1))
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if (!(p_ctransform->water_state & 1))
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{
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{
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unsigned int tile_idx = get_tile_idx(
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unsigned int tile_idx = get_tile_idx(
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p_ctransform->position.x + p_bbox->size.x / 2,
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p_ctransform->position.x + p_bbox->half_size.x,
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p_ctransform->position.y + p_bbox->size.y / 2,
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p_ctransform->position.y + p_bbox->half_size.y,
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data->tilemap.width
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data->tilemap.width
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);
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);
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