Add air pocket tile

Air pockets are just tiles with a max water level lower than the
absolute maximum

Also, make air pockets not reachable by water runners
scene_man
En Yi 2023-07-24 22:15:13 +08:00
parent 7d00d348f6
commit 478dea2d9c
3 changed files with 31 additions and 7 deletions

View File

@ -17,6 +17,7 @@ enum EntitySpawnSelection {
TOGGLE_LADDER, TOGGLE_LADDER,
TOGGLE_SPIKE, TOGGLE_SPIKE,
TOGGLE_WATER, TOGGLE_WATER,
TOGGLE_AIR_POCKET,
SPAWN_CRATE, SPAWN_CRATE,
SPAWN_CRATE_ARROW_L, SPAWN_CRATE_ARROW_L,
SPAWN_CRATE_ARROW_R, SPAWN_CRATE_ARROW_R,
@ -27,7 +28,7 @@ enum EntitySpawnSelection {
SPAWN_WATER_RUNNER, SPAWN_WATER_RUNNER,
}; };
#define MAX_SPAWN_TYPE 13 #define MAX_SPAWN_TYPE 14
static unsigned int current_spawn_selection = 0; static unsigned int current_spawn_selection = 0;
static bool metal_toggle = false; static bool metal_toggle = false;
@ -110,6 +111,10 @@ static void level_scene_render_func(Scene_t* scene)
water_height, water_height,
water_colour water_colour
); );
if (tilemap.tiles[i].max_water_level < MAX_WATER_LEVEL)
{
DrawRectangleLinesEx((Rectangle){x, y, TILE_SIZE, TILE_SIZE}, 2.0, ColorAlpha(BLUE, 0.5));
}
} }
char buffer[64] = {0}; char buffer[64] = {0};
@ -290,7 +295,7 @@ static void level_scene_render_func(Scene_t* scene)
Vector2 draw_pos = {data->game_rec.x, data->game_rec.y + data->game_rec.height + SELECTION_GAP}; Vector2 draw_pos = {data->game_rec.x, data->game_rec.y + data->game_rec.height + SELECTION_GAP};
const Color crate_colour = metal_toggle ? GRAY : BROWN; const Color crate_colour = metal_toggle ? GRAY : BROWN;
const Color draw_colour[MAX_SPAWN_TYPE] = { const Color draw_colour[MAX_SPAWN_TYPE] = {
BLACK, MAROON, ORANGE, ColorAlpha(RAYWHITE, 0.5), ColorAlpha(BLUE, 0.5), BLACK, MAROON, ORANGE, ColorAlpha(RAYWHITE, 0.5), ColorAlpha(BLUE, 0.5), ColorAlpha(RAYWHITE, 0.5),
crate_colour, crate_colour, crate_colour, crate_colour, crate_colour, crate_colour, crate_colour, crate_colour, crate_colour, crate_colour, crate_colour, crate_colour,
ColorAlpha(RAYWHITE, 0.5), ColorAlpha(RAYWHITE, 0.5) ColorAlpha(RAYWHITE, 0.5), ColorAlpha(RAYWHITE, 0.5)
}; };
@ -350,6 +355,9 @@ static void level_scene_render_func(Scene_t* scene)
case SPAWN_WATER_RUNNER: case SPAWN_WATER_RUNNER:
DrawCircleV(Vector2Add(draw_pos, half_size), half_size.x, ColorAlpha(BLUE, 0.2)); DrawCircleV(Vector2Add(draw_pos, half_size), half_size.x, ColorAlpha(BLUE, 0.2));
break; break;
case TOGGLE_AIR_POCKET:
DrawRectangleLinesEx((Rectangle){draw_pos.x, draw_pos.y, SELECTION_TILE_SIZE, SELECTION_TILE_SIZE}, 2.0, ColorAlpha(BLUE, 0.5));
break;
} }
} }
draw_pos.x += SELECTION_TILE_SIZE; draw_pos.x += SELECTION_TILE_SIZE;
@ -412,6 +420,9 @@ static void level_scene_render_func(Scene_t* scene)
case SPAWN_WATER_RUNNER: case SPAWN_WATER_RUNNER:
DrawCircleV(Vector2Add(draw_pos, half_size), half_size.x, ColorAlpha(BLUE, 0.2)); DrawCircleV(Vector2Add(draw_pos, half_size), half_size.x, ColorAlpha(BLUE, 0.2));
break; break;
case TOGGLE_AIR_POCKET:
DrawRectangleLinesEx((Rectangle){draw_pos.x, draw_pos.y, SELECTION_TILE_SIZE, SELECTION_TILE_SIZE}, 2.0, ColorAlpha(BLUE, 0.5));
break;
} }
// For DEBUG // For DEBUG
@ -520,6 +531,18 @@ static void toggle_block_system(Scene_t* scene)
tilemap.tiles[tile_idx].water_level++; tilemap.tiles[tile_idx].water_level++;
} }
break; break;
case TOGGLE_AIR_POCKET:
new_type = tilemap.tiles[tile_idx].tile_type;
if (tilemap.tiles[tile_idx].max_water_level < MAX_WATER_LEVEL)
{
tilemap.tiles[tile_idx].max_water_level = MAX_WATER_LEVEL;
}
else
{
tilemap.tiles[tile_idx].max_water_level = 0;
tilemap.tiles[tile_idx].water_level = 0;
}
break;
case SPAWN_CRATE: case SPAWN_CRATE:
spawn_crate(scene, tile_idx, metal_toggle, CONTAINER_EMPTY); spawn_crate(scene, tile_idx, metal_toggle, CONTAINER_EMPTY);
break; break;

View File

@ -1,4 +1,5 @@
#include "water_flow.h" #include "water_flow.h"
#include "constants.h"
#include "sc/queue/sc_queue.h" #include "sc/queue/sc_queue.h"
#include <stdio.h> #include <stdio.h>
Entity_t* create_water_runner(EntityManager_t* ent_manager, int32_t width, int32_t height, int32_t start_tile) Entity_t* create_water_runner(EntityManager_t* ent_manager, int32_t width, int32_t height, int32_t start_tile)
@ -80,7 +81,7 @@ static void runner_BFS(const TileGrid_t* tilemap, CWaterRunner_t* p_crunner, int
if (next < p_crunner->bfs_tilemap.len) if (next < p_crunner->bfs_tilemap.len)
{ {
to_go[0] = next_tile->solid != SOLID; to_go[0] = (next_tile->solid != SOLID && next_tile->max_water_level == MAX_WATER_LEVEL);
if ( if (
next_tile->solid == SOLID next_tile->solid == SOLID
@ -92,13 +93,13 @@ static void runner_BFS(const TileGrid_t* tilemap, CWaterRunner_t* p_crunner, int
{ {
next = curr_idx - 1; next = curr_idx - 1;
next_tile = tilemap->tiles + next; next_tile = tilemap->tiles + next;
to_go[1] = next_tile->solid != SOLID; to_go[1] = (next_tile->solid != SOLID && next_tile->max_water_level == MAX_WATER_LEVEL);
} }
next = curr_idx + 1; next = curr_idx + 1;
if (next % p_crunner->bfs_tilemap.width != 0) if (next % p_crunner->bfs_tilemap.width != 0)
{ {
next_tile = tilemap->tiles + next; next_tile = tilemap->tiles + next;
to_go[2] = next_tile->solid != SOLID; to_go[2] = (next_tile->solid != SOLID && next_tile->max_water_level == MAX_WATER_LEVEL);
} }
} }
} }
@ -110,7 +111,7 @@ static void runner_BFS(const TileGrid_t* tilemap, CWaterRunner_t* p_crunner, int
if (next >= 0) if (next >= 0)
{ {
next_tile = tilemap->tiles + next; next_tile = tilemap->tiles + next;
to_go[3] = next_tile->solid != SOLID; to_go[3] = (next_tile->solid != SOLID && next_tile->max_water_level == MAX_WATER_LEVEL);
} }
} }

View File

@ -368,7 +368,7 @@ int main(void)
all_tiles[i].solid = NOT_SOLID; all_tiles[i].solid = NOT_SOLID;
all_tiles[i].tile_type = EMPTY_TILE; all_tiles[i].tile_type = EMPTY_TILE;
all_tiles[i].moveable = true; all_tiles[i].moveable = true;
all_tiles[i].max_water_level = 3; all_tiles[i].max_water_level = 4;
sc_map_init_64v(&all_tiles[i].entities_set, 16, 0); sc_map_init_64v(&all_tiles[i].entities_set, 16, 0);
all_tiles[i].size = (Vector2){TILE_SIZE, TILE_SIZE}; all_tiles[i].size = (Vector2){TILE_SIZE, TILE_SIZE};
} }