Fix urchin sometimes not bouncing

main
En Yi 2025-01-25 17:00:52 +08:00
parent b46097f735
commit 4e51f01cea
1 changed files with 2 additions and 2 deletions

View File

@ -878,7 +878,7 @@ void tile_collision_system(Scene_t* scene)
if ((collide_side & (1<<2)) || (collide_side & (1<<3)))
{
Vector2 check_pos = p_ent->position;
check_pos.x += p_ctransform->velocity.x * scene->delta_time;
check_pos.x += (signbit(p_ctransform->velocity.x) ? -1: 1);
if (check_collision_at(p_ent, check_pos, p_bbox->size, &tilemap))
{
p_ctransform->velocity.x *= -p_ctransform->bounce_coeff;
@ -889,7 +889,7 @@ void tile_collision_system(Scene_t* scene)
if ((collide_side & (1<<1)) || (collide_side & (1)))
{
Vector2 check_pos = p_ent->position;
check_pos.y += p_ctransform->velocity.y * scene->delta_time;
check_pos.y += (signbit(p_ctransform->velocity.y) ? -1: 1);
if (check_collision_at(p_ent, check_pos, p_bbox->size, &tilemap))
{
p_ctransform->velocity.y *= -p_ctransform->bounce_coeff;