Fix incorrect usage of s64 map
Changelog: - Turns out, the map doesnt make a copy of the string for storage. Therefore, need to store the name somewhere before inserting into the map. - Add struct for each assets to retain the name. - Update assets functions to maintain interfacescene_man
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e9d9ffff20
commit
57c9eb0216
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@ -5,23 +5,50 @@
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#define MAX_SPRITES 16
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#define MAX_SOUNDS 16
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#define MAX_FONTS 4
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#define MAX_NAME_LEN 32
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uint8_t free_idx[4] = {0};
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// Hard limit number of
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static Texture2D textures[MAX_TEXTURES];
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static Font fonts[MAX_FONTS];
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static Sound sfx[MAX_SOUNDS];
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static Sprite_t sprites[MAX_SPRITES];
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typedef struct TextureData
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{
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Texture2D texture;
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char name[MAX_NAME_LEN];
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}TextureData_t;
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typedef struct SpriteData
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{
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Sprite_t sprite;
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char name[MAX_NAME_LEN];
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}SpriteData_t;
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typedef struct FontData
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{
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Font font;
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char name[MAX_NAME_LEN];
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}FontData_t;
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typedef struct SoundData
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{
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Sound sound;
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char name[MAX_NAME_LEN];
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}SoundData_t;
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static TextureData_t textures[MAX_TEXTURES];
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static FontData_t fonts[MAX_FONTS];
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static SoundData_t sfx[MAX_SOUNDS];
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static SpriteData_t sprites[MAX_SPRITES];
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// Maybe need a circular buffer??
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Texture2D* add_texture(Assets_t* assets, const char* name, const char* path)
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{
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uint8_t tex_idx = free_idx[0];
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assert(tex_idx < MAX_TEXTURES);
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textures[tex_idx] = LoadTexture(path);
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sc_map_put_s64(&assets->m_textures, name, tex_idx);
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Texture2D tex = LoadTexture(path);
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if (tex.width == 0 || tex.height == 0) return NULL;
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textures[tex_idx].texture = tex;
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strncpy(textures[tex_idx].name, name, MAX_NAME_LEN);
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sc_map_put_s64(&assets->m_textures, textures[tex_idx].name, tex_idx);
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free_idx[0]++;
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return textures + tex_idx;
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return &textures[tex_idx].texture;
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}
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Sprite_t* add_sprite(Assets_t* assets, const char* name, Texture2D* texture)
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@ -29,30 +56,33 @@ Sprite_t* add_sprite(Assets_t* assets, const char* name, Texture2D* texture)
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uint8_t spr_idx = free_idx[1];
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assert(spr_idx < MAX_SPRITES);
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memset(sprites + spr_idx, 0, sizeof(Sprite_t));
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sprites[spr_idx].texture = texture;
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sc_map_put_s64(&assets->m_sprites, name, spr_idx);
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sprites[spr_idx].sprite.texture = texture;
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strncpy(sprites[spr_idx].name, name, MAX_NAME_LEN);
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sc_map_put_s64(&assets->m_sprites, sprites[spr_idx].name, spr_idx);
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free_idx[1]++;
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return sprites + spr_idx;
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return &sprites[spr_idx].sprite;
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}
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Sound* add_sound(Assets_t* assets, const char* name, const char* path)
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{
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uint8_t snd_idx = free_idx[2];
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assert(snd_idx < MAX_SOUNDS);
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sfx[snd_idx] = LoadSound(path);
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sc_map_put_s64(&assets->m_sounds, name, snd_idx);
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sfx[snd_idx].sound = LoadSound(path);
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strncpy(sfx[snd_idx].name, name, MAX_NAME_LEN);
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sc_map_put_s64(&assets->m_sounds, sfx[snd_idx].name, snd_idx);
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free_idx[2]++;
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return sfx + snd_idx;
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return &sfx[snd_idx].sound;
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}
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Font* add_font(Assets_t* assets, const char* name, const char* path)
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{
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uint8_t fnt_idx = free_idx[3];
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assert(fnt_idx < MAX_FONTS);
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fonts[fnt_idx] = LoadFont(path);
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sc_map_put_s64(&assets->m_fonts, name, fnt_idx);
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fonts[fnt_idx].font = LoadFont(path);
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strncpy(fonts[fnt_idx].name, name, MAX_NAME_LEN);
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sc_map_put_s64(&assets->m_fonts, fonts[fnt_idx].name, fnt_idx);
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free_idx[3]++;
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return fonts + fnt_idx;
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return &fonts[fnt_idx].font;
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}
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void init_assets(Assets_t* assets)
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@ -86,7 +116,7 @@ Texture2D* get_texture(Assets_t* assets, const char* name)
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uint8_t tex_idx = sc_map_get_s64(&assets->m_textures, name);
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if (sc_map_found(&assets->m_textures))
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{
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return textures + tex_idx;
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return &textures[tex_idx].texture;
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}
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return NULL;
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}
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@ -96,7 +126,7 @@ Sprite_t* get_sprite(Assets_t* assets, const char* name)
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uint8_t spr_idx = sc_map_get_s64(&assets->m_sprites, name);
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if (sc_map_found(&assets->m_sprites))
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{
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return sprites + spr_idx;
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return &sprites[spr_idx].sprite;
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}
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return NULL;
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}
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@ -106,7 +136,7 @@ Sound* get_sound(Assets_t* assets, const char* name)
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uint8_t snd_idx = sc_map_get_s64(&assets->m_sounds, name);
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if (sc_map_found(&assets->m_sounds))
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{
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return sfx + snd_idx;
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return &sfx[snd_idx].sound;
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}
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return NULL;
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}
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@ -116,7 +146,7 @@ Font* get_font(Assets_t* assets, const char* name)
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uint8_t fnt_idx = sc_map_get_s64(&assets->m_fonts, name);
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if (sc_map_found(&assets->m_fonts))
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{
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return fonts + fnt_idx;
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return &fonts[fnt_idx].font;
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}
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return NULL;
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}
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