Add offset to window scaling
parent
44911658d0
commit
5eb7561340
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@ -262,16 +262,21 @@ inline void render_scene(Scene_t* scene)
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float wscale = (curr_width / original_size.x);
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float wscale = (curr_width / original_size.x);
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float hscale = (curr_height / original_size.y);
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float hscale = (curr_height / original_size.y);
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float min_dim = (wscale > hscale) ? hscale : wscale;
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float min_dim = (wscale > hscale) ? hscale : wscale;
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Vector2 offset = {
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scene->engine->intended_window_size.x * (wscale - min_dim) / 2,
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scene->engine->intended_window_size.y * (hscale - min_dim) / 2
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};
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wscale = min_dim;
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wscale = min_dim;
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hscale = min_dim;
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hscale = min_dim;
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Rectangle draw_rec = {
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Rectangle draw_rec = {
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0,0,
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0,0,
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scene->engine->intended_window_size.x,
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scene->engine->intended_window_size.x,
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scene->engine->intended_window_size.y
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scene->engine->intended_window_size.y
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};
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};
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Rectangle draw_pos = {
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Rectangle draw_pos = {
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draw_rec.x * wscale, draw_rec.y * hscale,
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draw_rec.x * wscale + offset.x, draw_rec.y * hscale + offset.y,
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draw_rec.width * wscale, draw_rec.height * hscale
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draw_rec.width * wscale, draw_rec.height * hscale
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};
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};
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draw_rec.y *= -1;
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draw_rec.y *= -1;
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