Fix regression in water air timer
parent
c76ceba9bf
commit
6bcccf7412
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@ -28,7 +28,7 @@ static inline unsigned int get_tile_idx(int x, int y, TileGrid_t gridmap)
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{
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unsigned int tile_x = x / gridmap.tile_size;
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unsigned int tile_y = y / gridmap.tile_size;
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return tile_y * gridmap.tile_size + tile_x;
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return tile_y * gridmap.width + tile_x;
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}
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static inline void destroy_tile(LevelSceneData_t* lvl_data, unsigned int tile_idx)
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@ -1895,8 +1895,7 @@ void airtimer_update_system(Scene_t* scene)
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Entity_t* p_ent = get_entity(&scene->ent_manager, ent_idx);
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if (!p_ent->m_alive) continue;
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CBBox_t* p_bbox = get_component(p_ent, CBBOX_COMP_T);
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CMovementState_t* p_movement = get_component(p_ent, CMOVEMENTSTATE_T);
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if (p_bbox == NULL || p_movement == NULL) continue;
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if (p_bbox == NULL) continue;
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Vector2 point_to_check = {
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p_ent->position.x + p_bbox->half_size.x,
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@ -98,8 +98,8 @@ Entity_t* create_player(EntityManager_t* ent_manager)
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CAirTimer_t* p_air = add_component(p_ent, CAIRTIMER_T);
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p_air->max_count = 10;
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p_air->curr_count = 10;
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p_air->max_ftimer = 300;
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p_air->decay_rate = 5;
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p_air->max_ftimer = 1.0f;
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p_air->decay_rate = 1.0f;
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CSprite_t* p_cspr = add_component(p_ent, CSPRITE_T);
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p_cspr->sprites = player_sprite_map;
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