Set initial camera position to player
parent
4e51f01cea
commit
75bacdd59d
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@ -212,6 +212,10 @@ bool load_level_tilemap(LevelScene_t* scene, unsigned int level_num)
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Entity_t* ent = create_player(&scene->scene.ent_manager);
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ent->position.x = (i % scene->data.tilemap.width) * scene->data.tilemap.tile_size;
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ent->position.y = (i / scene->data.tilemap.width) * scene->data.tilemap.tile_size;
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scene->data.camera.target_pos.x = ent->position.x;
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scene->data.camera.target_pos.y = ent->position.y;
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scene->data.camera.cam.target.x = ent->position.x;
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scene->data.camera.cam.target.y = ent->position.y;
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}
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break;
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case 23:
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