Allow only binary short hop on crates
parent
ce84014668
commit
7a4cf55c06
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@ -1710,13 +1710,15 @@ void hitbox_update_system(Scene_t* scene)
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{
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{
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if (p_ent->position.y + p_bbox->size.y <= p_other_ent->position.y)
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if (p_ent->position.y + p_bbox->size.y <= p_other_ent->position.y)
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{
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{
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CJump_t * p_cjump = get_component(p_ent, CJUMP_COMP_T);
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// Don't allow the usual jump interaction with crate jump
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p_cjump->short_hop = true;
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p_cjump->jumped = false;
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p_ctransform->velocity.y = -400;
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p_ctransform->velocity.y = -400;
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if (p_pstate->jump_pressed)
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if (p_pstate->jump_pressed)
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{
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{
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p_ctransform->velocity.y = -600;
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p_ctransform->velocity.y = -600;
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CJump_t * p_cjump = get_component(p_ent, CJUMP_COMP_T);
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p_cjump->short_hop = false;
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p_cjump->jumped = true;
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}
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}
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if (p_ent->m_tag == PLAYER_ENT_TAG)
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if (p_ent->m_tag == PLAYER_ENT_TAG)
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{
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{
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