Add action to toggle grid for sandbox

scene_man
En Yi 2023-11-15 23:30:13 +08:00
parent c64ef906e0
commit 7dd4c8413b
4 changed files with 41 additions and 27 deletions

View File

@ -16,5 +16,6 @@ typedef enum ActionType
ACTION_RESTART,
ACTION_NEXTLEVEL,
ACTION_PREVLEVEL,
ACTION_TOGGLE_GRID,
}ActionType_t;
#endif // __ACTIONS_H

View File

@ -451,6 +451,8 @@ static void render_editor_game_scene(Scene_t* scene)
draw_particle_system(&scene->part_sys);
if (data->show_grid)
{
for (int tile_y = min.y; tile_y < max.y; tile_y++)
{
for (int tile_x = min.x; tile_x < max.x; tile_x++)
@ -484,6 +486,7 @@ static void render_editor_game_scene(Scene_t* scene)
int y = (i+1)*TILE_SIZE;
DrawLine(0, y, tilemap.width * TILE_SIZE, y, BLACK);
}
}
EndMode2D();
EndTextureMode();
}
@ -770,6 +773,7 @@ static void restart_editor_level(Scene_t* scene)
static void level_do_action(Scene_t* scene, ActionType_t action, bool pressed)
{
LevelSceneData_t* data = &(CONTAINER_OF(scene, LevelScene_t, scene)->data);
CPlayerState_t* p_playerstate;
sc_map_foreach_value(&scene->ent_manager.component_map[CPLAYERSTATE_T], p_playerstate)
{
@ -875,6 +879,12 @@ static void level_do_action(Scene_t* scene, ActionType_t action, bool pressed)
case ACTION_RESTART:
restart_editor_level(scene);
break;
case ACTION_TOGGLE_GRID:
if (!pressed)
{
data->show_grid = !data->show_grid;
}
break;
default:
break;
}
@ -894,6 +904,7 @@ void init_sandbox_scene(LevelScene_t* scene)
&scene->data, MAX_N_TILES, all_tiles,
(Rectangle){25, 25, VIEWABLE_MAP_WIDTH*TILE_SIZE, VIEWABLE_MAP_HEIGHT*TILE_SIZE}
);
scene->data.show_grid = true;
for (size_t i = 0; i < scene->data.tilemap.width; ++i)
{
unsigned int tile_idx = (scene->data.tilemap.height - 1) * scene->data.tilemap.width + i;
@ -1035,6 +1046,7 @@ void init_sandbox_scene(LevelScene_t* scene)
sc_map_put_64(&scene->scene.action_map, KEY_T, ACTION_CRATE_ACTIVATION);
sc_map_put_64(&scene->scene.action_map, KEY_L, ACTION_EXIT);
sc_map_put_64(&scene->scene.action_map, KEY_R, ACTION_RESTART);
sc_map_put_64(&scene->scene.action_map, KEY_H, ACTION_TOGGLE_GRID);
}

View File

@ -42,12 +42,12 @@ typedef struct LevelSceneData {
TileGrid_t tilemap;
RenderTexture2D game_viewport;
Rectangle game_rec;
//Camera2D cam;
LevelCamera_t camera;
Sprite_t* tile_sprites[MAX_TILE_SPRITES];
LevelPack_t* level_pack;
unsigned int current_level;
CoinCounter_t coins;
bool show_grid;
}LevelSceneData_t;
typedef struct LevelScene {

View File

@ -44,6 +44,7 @@ void init_level_scene_data(LevelSceneData_t* data, uint32_t max_tiles, Tile_t* t
data->tilemap.tiles[i].size = (Vector2){TILE_SIZE, TILE_SIZE};
}
memset(&data->coins, 0, sizeof(data->coins));
data->show_grid = false;
}
void term_level_scene_data(LevelSceneData_t* data)