Rework stream handling function
Changelog: - Add callback function to stop the emitter - This is use to automatically stop the emitter when the condition is met - Update particle test programscene_man
parent
8ae999ccc8
commit
8165cd41c2
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@ -103,7 +103,7 @@ void play_emitter_handle(ParticleSystem_t* system, uint16_t handle)
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// An emitter cannot be unloaded or paused mid-way when particles to still
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// emitting, so defer into update function to do so
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void pause_emitter_handle(ParticleSystem_t* system, uint16_t handle)
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void stop_emitter_handle(ParticleSystem_t* system, EmitterHandle handle)
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{
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if (handle == 0) return;
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//if (!system->emitter_list[handle].playing) return;
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@ -118,7 +118,7 @@ void update_emitter_handle_position(ParticleSystem_t* system, EmitterHandle hand
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system->emitters[handle].position = pos;
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}
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void unload_emitter_handle(ParticleSystem_t* system, uint16_t handle)
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void unload_emitter_handle(ParticleSystem_t* system, EmitterHandle handle)
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{
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if (handle == 0) return;
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@ -126,12 +126,13 @@ void unload_emitter_handle(ParticleSystem_t* system, uint16_t handle)
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system->emitters[handle].finished = true;
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}
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void play_particle_emitter(ParticleSystem_t* system, const ParticleEmitter_t* in_emitter)
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EmitterHandle play_particle_emitter(ParticleSystem_t* system, const ParticleEmitter_t* in_emitter)
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{
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uint16_t idx = load_in_particle_emitter(system, in_emitter);
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if (idx == 0) return;
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EmitterHandle idx = load_in_particle_emitter(system, in_emitter);
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if (idx == 0) return 0 ;
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play_emitter_handle(system, idx);
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return idx;
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}
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void update_particle_system(ParticleSystem_t* system)
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@ -143,6 +144,12 @@ void update_particle_system(ParticleSystem_t* system)
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{
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ParticleEmitter_t* emitter = system->emitters + emitter_idx;
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uint32_t inactive_count = 0;
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if (emitter->emitter_update_func != NULL && emitter->active)
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{
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emitter->active = emitter->emitter_update_func(emitter);
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}
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for (uint32_t i = 0; i < emitter->n_particles; ++i)
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{
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// TODO: If a particle is not spawned, run its timer. Spawn on zero
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@ -187,10 +194,11 @@ void update_particle_system(ParticleSystem_t* system)
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}
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}
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}
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if (inactive_count == emitter->n_particles)
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{
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// Stop playing only if all particles is inactive
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if (!emitter->finished && emitter->config->one_shot)
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if (!emitter->finished)
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{
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emitter->finished = true;
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}
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@ -213,6 +221,7 @@ void update_particle_system(ParticleSystem_t* system)
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emitter_idx = system->emitter_list[emitter_idx].next;
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}
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}
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void draw_particle_system(ParticleSystem_t* system)
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{
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uint32_t emitter_idx = system->emitter_list[0].next;
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@ -29,7 +29,10 @@ typedef struct Particle
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bool spawned;
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}Particle_t;
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typedef struct ParticleEmitter ParticleEmitter_t;
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typedef void (*particle_update_func_t)(Particle_t* part, void* user_data);
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typedef bool (*emitter_check_func_t)(const ParticleEmitter_t* emitter);
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typedef struct EmitterConfig
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{
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@ -41,7 +44,7 @@ typedef struct EmitterConfig
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bool one_shot;
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}EmitterConfig_t;
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typedef struct ParticleEmitter
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struct ParticleEmitter
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{
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const EmitterConfig_t* config;
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Sprite_t* spr;
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@ -53,7 +56,8 @@ typedef struct ParticleEmitter
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bool active;
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void* user_data;
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particle_update_func_t update_func;
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}ParticleEmitter_t;
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emitter_check_func_t emitter_update_func;
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};
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typedef struct IndexList
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{
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@ -75,11 +79,11 @@ void init_particle_system(ParticleSystem_t* system);
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uint16_t get_number_of_free_emitter(ParticleSystem_t* system);
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// For one-shots
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void play_particle_emitter(ParticleSystem_t* system, const ParticleEmitter_t* in_emitter);
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EmitterHandle play_particle_emitter(ParticleSystem_t* system, const ParticleEmitter_t* in_emitter);
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EmitterHandle load_in_particle_emitter(ParticleSystem_t* system, const ParticleEmitter_t* in_emitter);
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void play_emitter_handle(ParticleSystem_t* system, EmitterHandle handle);
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void pause_emitter_handle(ParticleSystem_t* system, EmitterHandle handle);
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void stop_emitter_handle(ParticleSystem_t* system, EmitterHandle handle);
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void update_emitter_handle_position(ParticleSystem_t* system, EmitterHandle handle, Vector2 pos);
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void unload_emitter_handle(ParticleSystem_t* system, EmitterHandle handle);
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@ -45,6 +45,12 @@ void simple_particle_system_update(Particle_t* part, void* user_data)
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}
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}
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}
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static bool check_mouse_click(const ParticleEmitter_t* emitter)
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{
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return IsMouseButtonDown(MOUSE_RIGHT_BUTTON);
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}
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int main(void)
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{
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InitWindow(1280, 640, "raylib");
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@ -76,6 +82,7 @@ int main(void)
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.config = &conf,
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.n_particles = MAX_PARTICLES,
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.update_func = &simple_particle_system_update,
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.emitter_update_func = NULL,
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.spr = (tex.width == 0) ? NULL : &spr,
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};
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@ -92,15 +99,14 @@ int main(void)
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.config = &conf2,
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.n_particles = MAX_PARTICLES,
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.update_func = &simple_particle_system_update,
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.emitter_update_func = &check_mouse_click,
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.spr = (tex.width == 0) ? NULL : &spr,
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};
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EmitterHandle han = load_in_particle_emitter(&part_sys, &emitter2);
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assert(han != 0);
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bool key_press = false;
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uint8_t key2_press = 0;
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char text_buffer[32];
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EmitterHandle han = 0;
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while(!WindowShouldClose())
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{
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Vector2 mouse_pos = GetMousePosition();
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@ -121,8 +127,9 @@ int main(void)
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if (key2_press == 0b01)
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{
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han = play_particle_emitter(&part_sys, &emitter2);
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update_emitter_handle_position(&part_sys, han, mouse_pos);
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play_emitter_handle(&part_sys, han);
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//play_emitter_handle(&part_sys, han);
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}
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else if(key2_press == 0b11)
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{
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@ -130,7 +137,8 @@ int main(void)
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}
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else if (key2_press == 0b10)
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{
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pause_emitter_handle(&part_sys, han);
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stop_emitter_handle(&part_sys, han);
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han = 0;
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}
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update_particle_system(&part_sys);
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