parent
de5da9a5f2
commit
8ae999ccc8
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@ -274,17 +274,6 @@ static void render_editor_game_scene(Scene_t* scene)
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}
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}
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// Draw water tile
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uint32_t water_height = tilemap.tiles[i].water_level * WATER_BBOX_STEP;
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// Draw water tile
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Color water_colour = ColorAlpha(BLUE, 0.5);
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DrawRectangle(
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x,
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y + (TILE_SIZE - water_height),
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TILE_SIZE,
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water_height,
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water_colour
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);
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if (tilemap.tiles[i].max_water_level < MAX_WATER_LEVEL)
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{
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DrawRectangleLinesEx((Rectangle){x, y, TILE_SIZE, TILE_SIZE}, 2.0, ColorAlpha(BLUE, 0.5));
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@ -438,6 +427,27 @@ static void render_editor_game_scene(Scene_t* scene)
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DrawCircleV(p_ct->position, tilemap.tile_size >> 1, (data->coins.current < data->coins.total)? RED : GREEN);
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}
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for (int tile_y = min.y; tile_y < max.y; tile_y++)
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{
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for (int tile_x = min.x; tile_x < max.x; tile_x++)
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{
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int i = tile_x + tile_y * tilemap.width;
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int x = tile_x * TILE_SIZE;
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int y = tile_y * TILE_SIZE;
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uint32_t water_height = tilemap.tiles[i].water_level * WATER_BBOX_STEP;
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// Draw water tile
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Color water_colour = ColorAlpha(BLUE, 0.5);
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DrawRectangle(
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x,
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y + (TILE_SIZE - water_height),
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TILE_SIZE,
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water_height,
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water_colour
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);
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}
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}
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sc_map_foreach_value(&scene->ent_manager.entities_map[DYNMEM_ENT_TAG], p_ent)
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{
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CWaterRunner_t* p_runner = get_component(p_ent, CWATERRUNNER_T);
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