Add title to level select scene
parent
9b6c364269
commit
8207558be7
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@ -9,6 +9,7 @@ static void level_select_render_func(Scene_t* scene)
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LevelSelectSceneData_t* data = &(CONTAINER_OF(scene, LevelSelectScene_t, scene)->data);
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LevelSelectSceneData_t* data = &(CONTAINER_OF(scene, LevelSelectScene_t, scene)->data);
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BeginTextureMode(scene->layers.render_layers[0].layer_tex);
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BeginTextureMode(scene->layers.render_layers[0].layer_tex);
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ClearBackground(BLANK);
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ClearBackground(BLANK);
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DrawText("Level Select", 10, 10, 40, BLACK);
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vert_scrollarea_render(&data->scroll_area);
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vert_scrollarea_render(&data->scroll_area);
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EndTextureMode();
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EndTextureMode();
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}
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}
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@ -54,18 +55,18 @@ static void level_select_do_action(Scene_t* scene, ActionType_t action, bool pre
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if (vert_scrollarea_set_pos(&data->scroll_area, scene->mouse_pos) != data->scroll_area.n_items)
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if (vert_scrollarea_set_pos(&data->scroll_area, scene->mouse_pos) != data->scroll_area.n_items)
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{
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{
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vert_scrollarea_refocus(&data->scroll_area);
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vert_scrollarea_refocus(&data->scroll_area);
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}
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if (prev_sel == data->scroll_area.curr_selection)
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if (prev_sel == data->scroll_area.curr_selection)
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{
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if (data->level_pack != NULL && data->scroll_area.curr_selection < data->level_pack->n_levels)
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{
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{
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// TODO: Need to load the current level
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if (data->level_pack != NULL && data->scroll_area.curr_selection < data->level_pack->n_levels)
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LevelScene_t* level_scene = (LevelScene_t*)change_scene(scene->engine, GAME_SCENE);
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{
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level_scene->data.level_pack = data->level_pack;
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// TODO: Need to load the current level
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level_scene->data.current_level = data->scroll_area.curr_selection;
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LevelScene_t* level_scene = (LevelScene_t*)change_scene(scene->engine, GAME_SCENE);
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reload_level_tilemap(level_scene);
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level_scene->data.level_pack = data->level_pack;
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level_scene->data.current_level = data->scroll_area.curr_selection;
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reload_level_tilemap(level_scene);
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}
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}
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}
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}
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}
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}
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}
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@ -97,10 +98,10 @@ void init_level_select_scene(LevelSelectScene_t* scene)
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{
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{
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init_scene(&scene->scene, &level_select_do_action);
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init_scene(&scene->scene, &level_select_do_action);
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add_scene_layer(
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add_scene_layer(
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&scene->scene, 400, DISPLAY_AREA_HEIGHT,
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&scene->scene, 400, 800,
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(Rectangle){0, 0, 400, DISPLAY_AREA_HEIGHT}
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(Rectangle){0, 0, 400, 800}
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);
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);
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vert_scrollarea_init(&scene->data.scroll_area, (Rectangle){50, 50, 150, DISPLAY_AREA_HEIGHT - 50}, (Vector2){150, SCROLL_TOTAL_HEIGHT});
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vert_scrollarea_init(&scene->data.scroll_area, (Rectangle){50, 100, 150, DISPLAY_AREA_HEIGHT - 100}, (Vector2){150, SCROLL_TOTAL_HEIGHT});
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vert_scrollarea_set_item_dims(&scene->data.scroll_area, FONT_SIZE, TEXT_PADDING);
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vert_scrollarea_set_item_dims(&scene->data.scroll_area, FONT_SIZE, TEXT_PADDING);
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char buf[32];
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char buf[32];
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ScrollAreaRenderBegin(&scene->data.scroll_area);
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ScrollAreaRenderBegin(&scene->data.scroll_area);
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