Use unsigned int for rres Id as per the struct
parent
816608029a
commit
8529a2c934
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@ -42,7 +42,7 @@ static rresResourceChunkData rresLoadResourceChunkData(rresResourceChunkInfo inf
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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// Load one resource chunk for provided id
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rresResourceChunk rresLoadResourceChunk(const char *fileName, int rresId)
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rresResourceChunk rresLoadResourceChunk(const char *fileName, unsigned int rresId)
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{
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rresResourceChunk chunk = { 0 };
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@ -139,7 +139,7 @@ void rresUnloadResourceChunk(rresResourceChunk chunk)
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// Load resource from file by id
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// NOTE: All resources conected to base id are loaded
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rresResourceMulti rresLoadResourceMulti(const char *fileName, int rresId)
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rresResourceMulti rresLoadResourceMulti(const char *fileName, unsigned int rresId)
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{
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rresResourceMulti rres = { 0 };
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@ -252,7 +252,7 @@ void rresUnloadResourceMulti(rresResourceMulti multi)
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}
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// Load resource chunk info for provided id
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RRESAPI rresResourceChunkInfo rresLoadResourceChunkInfo(const char *fileName, int rresId)
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RRESAPI rresResourceChunkInfo rresLoadResourceChunkInfo(const char *fileName, unsigned int rresId)
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{
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rresResourceChunkInfo info = { 0 };
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@ -443,9 +443,9 @@ unsigned int rresGetDataType(const unsigned char *fourCC)
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// Get resource identifier from filename
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// WARNING: It requires the central directory previously loaded
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int rresGetResourceId(rresCentralDir dir, const char *fileName)
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unsigned int rresGetResourceId(rresCentralDir dir, const char *fileName)
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{
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int id = 0;
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unsigned int id = 0;
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for (unsigned int i = 0, len = 0; i < dir.count; i++)
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{
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@ -485,22 +485,22 @@ extern "C" { // Prevents name mangling of functions
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#endif
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// Load only one resource chunk (first resource id found)
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RRESAPI rresResourceChunk rresLoadResourceChunk(const char *fileName, int rresId); // Load one resource chunk for provided id
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RRESAPI rresResourceChunk rresLoadResourceChunk(const char *fileName, unsigned int rresId); // Load one resource chunk for provided id
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RRESAPI void rresUnloadResourceChunk(rresResourceChunk chunk); // Unload resource chunk from memory
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// Load multi resource chunks for a specified rresId
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RRESAPI rresResourceMulti rresLoadResourceMulti(const char *fileName, int rresId); // Load resource for provided id (multiple resource chunks)
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RRESAPI rresResourceMulti rresLoadResourceMulti(const char *fileName, unsigned int rresId); // Load resource for provided id (multiple resource chunks)
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RRESAPI void rresUnloadResourceMulti(rresResourceMulti multi); // Unload resource from memory (multiple resource chunks)
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// Load resource(s) chunk info from file
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RRESAPI rresResourceChunkInfo rresLoadResourceChunkInfo(const char *fileName, int rresId); // Load resource chunk info for provided id
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RRESAPI rresResourceChunkInfo rresLoadResourceChunkInfo(const char *fileName, unsigned int rresId); // Load resource chunk info for provided id
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RRESAPI rresResourceChunkInfo *rresLoadResourceChunkInfoAll(const char *fileName, unsigned int *chunkCount); // Load all resource chunks info
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RRESAPI rresCentralDir rresLoadCentralDirectory(const char *fileName); // Load central directory resource chunk from file
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RRESAPI void rresUnloadCentralDirectory(rresCentralDir dir); // Unload central directory resource chunk
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RRESAPI unsigned int rresGetDataType(const unsigned char *fourCC); // Get rresResourceDataType from FourCC code
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RRESAPI int rresGetResourceId(rresCentralDir dir, const char *fileName); // Get resource id for a provided filename
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RRESAPI unsigned int rresGetResourceId(rresCentralDir dir, const char *fileName); // Get resource id for a provided filename
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// NOTE: It requires CDIR available in the file (it's optinal by design)
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RRESAPI unsigned int rresComputeCRC32(unsigned char *data, int len); // Compute CRC32 for provided data
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@ -14,7 +14,7 @@ static unsigned char *LoadDataBuffer(rresResourceChunkData data, unsigned int ra
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unsigned char *buffer = (unsigned char *)RRES_CALLOC((data.propCount + 1)*sizeof(unsigned int) + rawSize, 1);
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memcpy(buffer, &data.propCount, sizeof(unsigned int));
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for (int i = 0; i < data.propCount; i++) memcpy(buffer + (i + 1)*sizeof(unsigned int), &data.props[i], sizeof(unsigned int));
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for (unsigned int i = 0; i < data.propCount; i++) memcpy(buffer + (i + 1)*sizeof(unsigned int), &data.props[i], sizeof(unsigned int));
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memcpy(buffer + (data.propCount + 1)*sizeof(unsigned int), data.raw, rawSize);
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return buffer;
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@ -195,7 +195,7 @@ bool init_player_creation_rres(const char* rres_fname, const char* file, Assets_
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return false;
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}
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int res_id = rresGetResourceId(rres_file.dir, file);
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unsigned int res_id = rresGetResourceId(rres_file.dir, file);
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rresResourceChunk chunk = rresLoadResourceChunk(rres_file.fname, res_id);
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bool okay = false;
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