Use unsigned int for rres Id as per the struct

scene_man
En Yi 2023-11-11 13:04:24 +08:00
parent 816608029a
commit 8529a2c934
4 changed files with 11 additions and 11 deletions

View File

@ -42,7 +42,7 @@ static rresResourceChunkData rresLoadResourceChunkData(rresResourceChunkInfo inf
// Module Functions Definition
//----------------------------------------------------------------------------------
// Load one resource chunk for provided id
rresResourceChunk rresLoadResourceChunk(const char *fileName, int rresId)
rresResourceChunk rresLoadResourceChunk(const char *fileName, unsigned int rresId)
{
rresResourceChunk chunk = { 0 };
@ -139,7 +139,7 @@ void rresUnloadResourceChunk(rresResourceChunk chunk)
// Load resource from file by id
// NOTE: All resources conected to base id are loaded
rresResourceMulti rresLoadResourceMulti(const char *fileName, int rresId)
rresResourceMulti rresLoadResourceMulti(const char *fileName, unsigned int rresId)
{
rresResourceMulti rres = { 0 };
@ -252,7 +252,7 @@ void rresUnloadResourceMulti(rresResourceMulti multi)
}
// Load resource chunk info for provided id
RRESAPI rresResourceChunkInfo rresLoadResourceChunkInfo(const char *fileName, int rresId)
RRESAPI rresResourceChunkInfo rresLoadResourceChunkInfo(const char *fileName, unsigned int rresId)
{
rresResourceChunkInfo info = { 0 };
@ -443,9 +443,9 @@ unsigned int rresGetDataType(const unsigned char *fourCC)
// Get resource identifier from filename
// WARNING: It requires the central directory previously loaded
int rresGetResourceId(rresCentralDir dir, const char *fileName)
unsigned int rresGetResourceId(rresCentralDir dir, const char *fileName)
{
int id = 0;
unsigned int id = 0;
for (unsigned int i = 0, len = 0; i < dir.count; i++)
{

View File

@ -485,22 +485,22 @@ extern "C" { // Prevents name mangling of functions
#endif
// Load only one resource chunk (first resource id found)
RRESAPI rresResourceChunk rresLoadResourceChunk(const char *fileName, int rresId); // Load one resource chunk for provided id
RRESAPI rresResourceChunk rresLoadResourceChunk(const char *fileName, unsigned int rresId); // Load one resource chunk for provided id
RRESAPI void rresUnloadResourceChunk(rresResourceChunk chunk); // Unload resource chunk from memory
// Load multi resource chunks for a specified rresId
RRESAPI rresResourceMulti rresLoadResourceMulti(const char *fileName, int rresId); // Load resource for provided id (multiple resource chunks)
RRESAPI rresResourceMulti rresLoadResourceMulti(const char *fileName, unsigned int rresId); // Load resource for provided id (multiple resource chunks)
RRESAPI void rresUnloadResourceMulti(rresResourceMulti multi); // Unload resource from memory (multiple resource chunks)
// Load resource(s) chunk info from file
RRESAPI rresResourceChunkInfo rresLoadResourceChunkInfo(const char *fileName, int rresId); // Load resource chunk info for provided id
RRESAPI rresResourceChunkInfo rresLoadResourceChunkInfo(const char *fileName, unsigned int rresId); // Load resource chunk info for provided id
RRESAPI rresResourceChunkInfo *rresLoadResourceChunkInfoAll(const char *fileName, unsigned int *chunkCount); // Load all resource chunks info
RRESAPI rresCentralDir rresLoadCentralDirectory(const char *fileName); // Load central directory resource chunk from file
RRESAPI void rresUnloadCentralDirectory(rresCentralDir dir); // Unload central directory resource chunk
RRESAPI unsigned int rresGetDataType(const unsigned char *fourCC); // Get rresResourceDataType from FourCC code
RRESAPI int rresGetResourceId(rresCentralDir dir, const char *fileName); // Get resource id for a provided filename
RRESAPI unsigned int rresGetResourceId(rresCentralDir dir, const char *fileName); // Get resource id for a provided filename
// NOTE: It requires CDIR available in the file (it's optinal by design)
RRESAPI unsigned int rresComputeCRC32(unsigned char *data, int len); // Compute CRC32 for provided data

View File

@ -14,7 +14,7 @@ static unsigned char *LoadDataBuffer(rresResourceChunkData data, unsigned int ra
unsigned char *buffer = (unsigned char *)RRES_CALLOC((data.propCount + 1)*sizeof(unsigned int) + rawSize, 1);
memcpy(buffer, &data.propCount, sizeof(unsigned int));
for (int i = 0; i < data.propCount; i++) memcpy(buffer + (i + 1)*sizeof(unsigned int), &data.props[i], sizeof(unsigned int));
for (unsigned int i = 0; i < data.propCount; i++) memcpy(buffer + (i + 1)*sizeof(unsigned int), &data.props[i], sizeof(unsigned int));
memcpy(buffer + (data.propCount + 1)*sizeof(unsigned int), data.raw, rawSize);
return buffer;

View File

@ -195,7 +195,7 @@ bool init_player_creation_rres(const char* rres_fname, const char* file, Assets_
return false;
}
int res_id = rresGetResourceId(rres_file.dir, file);
unsigned int res_id = rresGetResourceId(rres_file.dir, file);
rresResourceChunk chunk = rresLoadResourceChunk(rres_file.fname, res_id);
bool okay = false;