Small optimisation for key handling
Changelog: - Use a single queue to handle pressed keys - Remove unused printf for key pressesscene_man
parent
3e6a53b097
commit
905f0d70a6
31
scene_test.c
31
scene_test.c
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@ -3,16 +3,12 @@
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#include <stdio.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <unistd.h>
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// Use double buffer to handle key presses
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// Maintain own queue to handle key presses
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// Can do single buffer, but need careful handling
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struct sc_queue_32 key_buffer;
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unsigned int curr_keybuf = 0;
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unsigned int next_keybuf = 1;
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struct sc_queue_32 key_buffer[2];
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int main(void)
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int main(void)
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{
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{
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sc_queue_init(key_buffer);
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sc_queue_init(&key_buffer);
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sc_queue_init(key_buffer + 1);
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InitWindow(320, 240, "raylib");
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InitWindow(320, 240, "raylib");
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SetTargetFPS(60);
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SetTargetFPS(60);
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init_memory_pools();
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init_memory_pools();
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@ -32,10 +28,11 @@ int main(void)
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// This entire key processing relies on the assumption that a pressed key will
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// This entire key processing relies on the assumption that a pressed key will
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// appear in the polling of raylib
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// appear in the polling of raylib
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unsigned int sz = sc_queue_size(&key_buffer);
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// Process any existing pressed key
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// Process any existing pressed key
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while (!sc_queue_empty(key_buffer + curr_keybuf))
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for (size_t i=0; i<sz; i++)
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{
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{
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int button = sc_queue_del_first(key_buffer + curr_keybuf);
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int button = sc_queue_del_first(&key_buffer);
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ActionType_t action = sc_map_get_64(&scene.scene.action_map, button);
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ActionType_t action = sc_map_get_64(&scene.scene.action_map, button);
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if (IsKeyReleased(button))
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if (IsKeyReleased(button))
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{
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{
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@ -44,7 +41,7 @@ int main(void)
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else
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else
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{
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{
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do_action(&scene.scene, action, true);
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do_action(&scene.scene, action, true);
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sc_queue_add_last(key_buffer + next_keybuf, button);
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sc_queue_add_last(&key_buffer, button);
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}
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}
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}
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}
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@ -52,20 +49,11 @@ int main(void)
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while(true)
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while(true)
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{
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{
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int button = GetKeyPressed();
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int button = GetKeyPressed();
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printf("Button pressed: %d\n", button);
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if (button == 0) break;
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if (button == 0) break;
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ActionType_t action = sc_map_get_64(&scene.scene.action_map, button);
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ActionType_t action = sc_map_get_64(&scene.scene.action_map, button);
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if (!sc_map_found(&scene.scene.action_map)) continue;
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if (!sc_map_found(&scene.scene.action_map)) continue;
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printf("Action mapped: %d\n", action);
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do_action(&scene.scene, action, true);
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do_action(&scene.scene, action, true);
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sc_queue_add_last(key_buffer + next_keybuf, button);
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sc_queue_add_last(&key_buffer, button);
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}
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// Swap keystroke buffer;
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{
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unsigned int tmp = curr_keybuf;
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curr_keybuf = next_keybuf;
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next_keybuf = tmp;
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}
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}
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update_scene(&scene.scene);
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update_scene(&scene.scene);
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@ -78,6 +66,5 @@ int main(void)
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}
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}
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CloseWindow();
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CloseWindow();
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free_level_scene(&scene);
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free_level_scene(&scene);
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sc_queue_term(key_buffer);
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sc_queue_term(&key_buffer);
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sc_queue_term(key_buffer + 1);
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}
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}
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