Add in rres packer
Packer will pack a rres file based on assets.info It will also pack in player_spr.info Will need to figure a way to incorporate sprite info for entitiesscene_man
parent
51618cadc6
commit
9134fde7dc
|
@ -25,6 +25,7 @@ set(GAME_LIBS
|
|||
|
||||
|
||||
add_subdirectory(scenes)
|
||||
add_subdirectory(res)
|
||||
|
||||
add_executable(${PROJECT_NAME}
|
||||
main.c
|
||||
|
|
|
@ -3,3 +3,4 @@
|
|||
!ldtk_repacker.py
|
||||
!test_assets.info
|
||||
!testLevels.lvldata
|
||||
!rres_packer.c
|
||||
|
|
|
@ -0,0 +1,370 @@
|
|||
#include "raylib.h"
|
||||
|
||||
#define RRES_IMPLEMENTATION
|
||||
#include "rres.h" // Required to read rres data chunks
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
// Load a continuous data buffer from rresResourceChunkData struct
|
||||
static unsigned char *LoadDataBuffer(rresResourceChunkData data, unsigned int rawSize)
|
||||
{
|
||||
unsigned char *buffer = (unsigned char *)RRES_CALLOC((data.propCount + 1)*sizeof(unsigned int) + rawSize, 1);
|
||||
|
||||
memcpy(buffer, &data.propCount, sizeof(unsigned int));
|
||||
for (int i = 0; i < data.propCount; i++) memcpy(buffer + (i + 1)*sizeof(unsigned int), &data.props[i], sizeof(unsigned int));
|
||||
memcpy(buffer + (data.propCount + 1)*sizeof(unsigned int), data.raw, rawSize);
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
// Unload data buffer
|
||||
static void UnloadDataBuffer(unsigned char *buffer)
|
||||
{
|
||||
RRES_FREE(buffer);
|
||||
}
|
||||
|
||||
static void addTextFile(rresFileHeader* header, const char* filename, FILE* rresFile, rresDirEntry* entry)
|
||||
{
|
||||
rresResourceChunkInfo chunkInfo = { 0 }; // Chunk info
|
||||
rresResourceChunkData chunkData = { 0 }; // Chunk data
|
||||
//
|
||||
unsigned char *buffer = NULL;
|
||||
|
||||
// ----- Text files
|
||||
char *text = LoadFileText(filename);
|
||||
if (text == NULL)
|
||||
{
|
||||
printf("Cannot pack text file %s\n", filename);
|
||||
return;
|
||||
}
|
||||
unsigned int rawSize = strlen(text);
|
||||
|
||||
// Define chunk info: TEXT
|
||||
chunkInfo.type[0] = 'T'; // Resource chunk type (FourCC)
|
||||
chunkInfo.type[1] = 'E'; // Resource chunk type (FourCC)
|
||||
chunkInfo.type[2] = 'X'; // Resource chunk type (FourCC)
|
||||
chunkInfo.type[3] = 'T'; // Resource chunk type (FourCC)
|
||||
|
||||
// Resource chunk identifier (generated from filename CRC32 hash)
|
||||
chunkInfo.id = rresComputeCRC32((unsigned char*)filename, strlen(filename));
|
||||
|
||||
if (entry != NULL)
|
||||
{
|
||||
entry->id = chunkInfo.id;
|
||||
entry->offset = ftell(rresFile);
|
||||
entry->fileNameSize = strlen(filename);
|
||||
strcpy(entry->fileName, filename);
|
||||
}
|
||||
|
||||
chunkInfo.compType = RRES_COMP_NONE, // Data compression algorithm
|
||||
chunkInfo.cipherType = RRES_CIPHER_NONE, // Data encription algorithm
|
||||
chunkInfo.flags = 0, // Data flags (if required)
|
||||
chunkInfo.baseSize = 5*sizeof(unsigned int) + rawSize; // Data base size (uncompressed/unencrypted)
|
||||
chunkInfo.packedSize = chunkInfo.baseSize; // Data chunk size (compressed/encrypted + custom data appended)
|
||||
chunkInfo.nextOffset = 0; // Next resource chunk global offset (if resource has multiple chunks)
|
||||
chunkInfo.reserved = 0; // <reserved>
|
||||
//
|
||||
// Define chunk data: TEXT
|
||||
chunkData.propCount = 4;
|
||||
chunkData.props = (unsigned int *)RRES_CALLOC(chunkData.propCount, sizeof(unsigned int));
|
||||
chunkData.props[0] = rawSize; // props[0]:size (bytes)
|
||||
chunkData.props[1] = RRES_TEXT_ENCODING_UNDEFINED; // props[1]:rresTextEncoding
|
||||
chunkData.props[2] = RRES_CODE_LANG_UNDEFINED; // props[2]:rresCodeLang
|
||||
chunkData.props[3] = 0x0409; // props[3]:cultureCode: en-US: English - United States
|
||||
chunkData.raw = text;
|
||||
// Get a continuous data buffer from chunkData
|
||||
buffer = LoadDataBuffer(chunkData, rawSize);
|
||||
|
||||
// Compute data chunk CRC32 (propCount + props[] + data)
|
||||
chunkInfo.crc32 = rresComputeCRC32(buffer, chunkInfo.packedSize);
|
||||
|
||||
// Write resource chunk into rres file
|
||||
fwrite(&chunkInfo, sizeof(rresResourceChunkInfo), 1, rresFile);
|
||||
fwrite(buffer, 1, chunkInfo.packedSize, rresFile);
|
||||
|
||||
// Free required memory
|
||||
RRES_FREE(chunkData.props);
|
||||
UnloadDataBuffer(buffer);
|
||||
UnloadFileText(text);
|
||||
|
||||
header->chunkCount++;
|
||||
}
|
||||
|
||||
static bool addRawData(rresFileHeader* header, const char* filename, FILE* rresFile, const char* ext, rresDirEntry* entry)
|
||||
{
|
||||
rresResourceChunkInfo chunkInfo = { 0 }; // Chunk info
|
||||
rresResourceChunkData chunkData = { 0 }; // Chunk data
|
||||
unsigned char *buffer = NULL;
|
||||
|
||||
// Load file data
|
||||
unsigned int size = 0;
|
||||
unsigned char* raw = LoadFileData(filename, &size);
|
||||
if (raw == NULL)
|
||||
{
|
||||
printf("Cannot pack raw file %s\n", filename);
|
||||
UnloadDataBuffer(buffer);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Define chunk info: RAWD
|
||||
chunkInfo.type[0] = 'R'; // Resource chunk type (FourCC)
|
||||
chunkInfo.type[1] = 'A'; // Resource chunk type (FourCC)
|
||||
chunkInfo.type[2] = 'W'; // Resource chunk type (FourCC)
|
||||
chunkInfo.type[3] = 'D'; // Resource chunk type (FourCC)
|
||||
|
||||
// Resource chunk identifier (generated from filename CRC32 hash)
|
||||
chunkInfo.id = rresComputeCRC32((unsigned char*)filename, strlen(filename));
|
||||
|
||||
if (entry != NULL)
|
||||
{
|
||||
entry->id = chunkInfo.id;
|
||||
entry->offset = ftell(rresFile);
|
||||
entry->fileNameSize = strlen(filename);
|
||||
strcpy(entry->fileName, filename);
|
||||
}
|
||||
|
||||
chunkInfo.compType = RRES_COMP_NONE, // Data compression algorithm
|
||||
chunkInfo.cipherType = RRES_CIPHER_NONE, // Data encription algorithm
|
||||
chunkInfo.flags = 0, // Data flags (if required)
|
||||
chunkInfo.baseSize = 5*sizeof(unsigned int) + size; // Data base size (uncompressed/unencrypted)
|
||||
chunkInfo.packedSize = chunkInfo.baseSize; // Data chunk size (compressed/encrypted + custom data appended)
|
||||
chunkInfo.nextOffset = 0, // Next resource chunk global offset (if resource has multiple chunks)
|
||||
chunkInfo.reserved = 0, // <reserved>
|
||||
|
||||
// Define chunk data: IMGE
|
||||
chunkData.propCount = 4;
|
||||
chunkData.props = (unsigned int *)RRES_CALLOC(chunkData.propCount, sizeof(unsigned int));
|
||||
chunkData.props[0] = size; // props[0]:width
|
||||
memcpy(chunkData.props + 1, ext, 4);
|
||||
chunkData.props[2] = 0x0; // props[2]:rresPixelFormat
|
||||
chunkData.props[3] = 0x0; // props[2]:rresPixelFormat
|
||||
chunkData.raw = raw;
|
||||
|
||||
|
||||
// Get a continuous data buffer from chunkData
|
||||
buffer = LoadDataBuffer(chunkData, size);
|
||||
|
||||
// Compute data chunk CRC32 (propCount + props[] + data)
|
||||
chunkInfo.crc32 = rresComputeCRC32(buffer, chunkInfo.packedSize);
|
||||
|
||||
// Write resource chunk into rres file
|
||||
fwrite(&chunkInfo, sizeof(rresResourceChunkInfo), 1, rresFile);
|
||||
fwrite(buffer, 1, chunkInfo.packedSize, rresFile);
|
||||
|
||||
// Free required memory
|
||||
RRES_FREE(chunkData.props);
|
||||
UnloadDataBuffer(buffer);
|
||||
UnloadFileData(raw);
|
||||
|
||||
header->chunkCount++;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void addCentralDir(rresFileHeader* header, const rresCentralDir* central, FILE* rresFile)
|
||||
{
|
||||
rresResourceChunkInfo chunkInfo = { 0 }; // Chunk info
|
||||
unsigned char *buffer = NULL;
|
||||
|
||||
if (header->cdOffset != 0)
|
||||
{
|
||||
puts("There's is already a Central Dir");
|
||||
return;
|
||||
}
|
||||
header->cdOffset = ftell(rresFile) - sizeof(rresFileHeader);
|
||||
|
||||
unsigned int size = 0;
|
||||
// TODO: Compute correctly the size
|
||||
for (unsigned int i = 0; i < central->count; ++i)
|
||||
{
|
||||
size += 4 * sizeof(unsigned int) + central->entries[i].fileNameSize;
|
||||
}
|
||||
printf("Cdir size: %d\n", size);
|
||||
|
||||
unsigned int props[2] = {1, central->count};
|
||||
|
||||
// Define chunk info: CDIR
|
||||
chunkInfo.type[0] = 'C'; // Resource chunk type (FourCC)
|
||||
chunkInfo.type[1] = 'D'; // Resource chunk type (FourCC)
|
||||
chunkInfo.type[2] = 'I'; // Resource chunk type (FourCC)
|
||||
chunkInfo.type[3] = 'R'; // Resource chunk type (FourCC)
|
||||
|
||||
|
||||
chunkInfo.id = 0xCD010203;
|
||||
chunkInfo.compType = RRES_COMP_NONE, // Data compression algorithm
|
||||
chunkInfo.cipherType = RRES_CIPHER_NONE, // Data encription algorithm
|
||||
chunkInfo.flags = 0, // Data flags (if required)
|
||||
chunkInfo.baseSize = sizeof(props) + size; // Data base size (uncompressed/unencrypted)
|
||||
chunkInfo.packedSize = chunkInfo.baseSize; // Data chunk size (compressed/encrypted + custom data appended)
|
||||
chunkInfo.nextOffset = 0; // Next resource chunk global offset (if resource has multiple chunks)
|
||||
chunkInfo.reserved = 0; // <reserved>
|
||||
|
||||
buffer = (unsigned char *)RRES_CALLOC(sizeof(props) + size, 1);
|
||||
memcpy(buffer, props, sizeof(props));
|
||||
|
||||
unsigned char* data_ptr = buffer + sizeof(props);
|
||||
for (unsigned int i = 0; i < central->count; ++i)
|
||||
{
|
||||
printf("Recording CDIR for %s\n", central->entries[i].fileName);
|
||||
unsigned int n_write = 4 * sizeof(unsigned int) + central->entries[i].fileNameSize;
|
||||
memcpy(data_ptr, central->entries + i, n_write);
|
||||
data_ptr += n_write;
|
||||
}
|
||||
|
||||
// Compute data chunk CRC32 (propCount + props[] + data)
|
||||
chunkInfo.crc32 = rresComputeCRC32(buffer, chunkInfo.packedSize);
|
||||
|
||||
// Write resource chunk into rres file
|
||||
fwrite(&chunkInfo, sizeof(rresResourceChunkInfo), 1, rresFile);
|
||||
fwrite(buffer, 1, chunkInfo.packedSize, rresFile);
|
||||
|
||||
// Free required memory
|
||||
UnloadDataBuffer(buffer);
|
||||
header->chunkCount++;
|
||||
}
|
||||
|
||||
typedef enum AssetInfoType
|
||||
{
|
||||
TEXTURE_INFO,
|
||||
SPRITE_INFO,
|
||||
LEVELPACK_INFO,
|
||||
INVALID_INFO
|
||||
}AssetInfoType_t;
|
||||
|
||||
int main(void)
|
||||
{
|
||||
FILE *rresFile = fopen("myresources.rres", "wb");
|
||||
|
||||
// Define rres file header
|
||||
// NOTE: We are loading 4 files that generate 5 resource chunks to save in rres
|
||||
rresFileHeader header = {
|
||||
.id[0] = 'r', // File identifier: rres
|
||||
.id[1] = 'r', // File identifier: rres
|
||||
.id[2] = 'e', // File identifier: rres
|
||||
.id[3] = 's', // File identifier: rres
|
||||
.version = 100, // File version: 100 for version 1.0
|
||||
.chunkCount = 0, // Number of resource chunks in the file (MAX: 65535)
|
||||
.cdOffset = 0, // Central Directory offset in file (0 if not available)
|
||||
.reserved = 0 // <reserved>
|
||||
};
|
||||
|
||||
#define STARTING_CHUNKS 8
|
||||
// Central Directory
|
||||
rresCentralDir central = {
|
||||
.count = 0,
|
||||
.entries = NULL
|
||||
};
|
||||
central.entries = RRES_CALLOC(sizeof(rresDirEntry), STARTING_CHUNKS);
|
||||
fseek(rresFile, sizeof(rresFileHeader), SEEK_SET);
|
||||
|
||||
|
||||
addTextFile(&header, "assets.info", rresFile, central.entries);
|
||||
addTextFile(&header, "player_spr.info", rresFile, central.entries + 1);
|
||||
central.count = 2;
|
||||
uint16_t max_chunks = STARTING_CHUNKS;
|
||||
|
||||
{
|
||||
FILE* in_file = fopen("assets.info", "r");
|
||||
if (in_file == NULL)
|
||||
{
|
||||
puts("assets.info must be present");
|
||||
goto end;
|
||||
}
|
||||
|
||||
char buffer[256];
|
||||
char* tmp;
|
||||
AssetInfoType_t info_type = INVALID_INFO;
|
||||
|
||||
while (true)
|
||||
{
|
||||
tmp = fgets(buffer, 256, in_file);
|
||||
if (tmp == NULL) break;
|
||||
tmp[strcspn(tmp, "\r\n")] = '\0';
|
||||
|
||||
if (central.count == max_chunks)
|
||||
{
|
||||
void* new_ptr = realloc(central.entries, (max_chunks*2) * sizeof(rresDirEntry));
|
||||
if (new_ptr == NULL)
|
||||
{
|
||||
puts("Cannot realloc central entries");
|
||||
fclose(in_file);
|
||||
goto end;
|
||||
}
|
||||
central.entries = new_ptr;
|
||||
max_chunks *= 2;
|
||||
}
|
||||
|
||||
if (tmp[0] == '-')
|
||||
{
|
||||
tmp++;
|
||||
if (strcmp(tmp, "Texture") == 0)
|
||||
{
|
||||
info_type = TEXTURE_INFO;
|
||||
}
|
||||
else if (strcmp(tmp, "LevelPack") == 0)
|
||||
{
|
||||
info_type = LEVELPACK_INFO;
|
||||
}
|
||||
else
|
||||
{
|
||||
info_type = INVALID_INFO;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
char* name = strtok(buffer, ":");
|
||||
char* info_str = strtok(NULL, ":");
|
||||
if (name == NULL || info_str == NULL) continue;
|
||||
|
||||
while(*name == ' ' || *name == '\t') name++;
|
||||
while(*info_str == ' ' || *info_str == '\t') info_str++;
|
||||
switch(info_type)
|
||||
{
|
||||
case TEXTURE_INFO:
|
||||
{
|
||||
// ---- SpriteSheets
|
||||
if (
|
||||
addRawData(
|
||||
&header, info_str,
|
||||
rresFile, GetFileExtension(info_str),
|
||||
central.entries + central.count
|
||||
)
|
||||
)
|
||||
{
|
||||
central.count++;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case LEVELPACK_INFO:
|
||||
{
|
||||
// ---- Compressed Level Data
|
||||
if (
|
||||
addRawData(
|
||||
&header, info_str,
|
||||
rresFile, ".lpk",
|
||||
central.entries + central.count
|
||||
)
|
||||
)
|
||||
{
|
||||
central.count++;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
fclose(in_file);
|
||||
}
|
||||
|
||||
addCentralDir(&header, ¢ral, rresFile);
|
||||
|
||||
// Write rres file header
|
||||
fseek(rresFile, 0, SEEK_SET);
|
||||
fwrite(&header, sizeof(rresFileHeader), 1, rresFile);
|
||||
|
||||
end:
|
||||
fclose(rresFile);
|
||||
RRES_FREE(central.entries);
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue