Put more boilerplate inits into engine init
parent
e318c65135
commit
92555708d7
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@ -1,5 +1,5 @@
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#include "mempool.h"
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#include "ent_impl.h"
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#include "ent_impl.h"
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#include "mempool.h"
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#include <stdio.h>
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#include <stdio.h>
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int main(void)
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int main(void)
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@ -1,6 +1,4 @@
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#include "constants.h"
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#include "constants.h"
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#include "mempool.h"
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#include "raymath.h"
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#include "scene_impl.h"
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#include "scene_impl.h"
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#include "ent_impl.h"
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#include "ent_impl.h"
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#include "water_flow.h"
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#include "water_flow.h"
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@ -23,9 +21,7 @@ int main(void)
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init_engine(&engine);
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init_engine(&engine);
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InitWindow(1280, 640, "raylib");
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InitWindow(1280, 640, "raylib");
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SetTargetFPS(60);
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SetTargetFPS(60);
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init_memory_pools();
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init_assets(&engine.assets);
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load_from_infofile("res/test_assets.info", &engine.assets);
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load_from_infofile("res/test_assets.info", &engine.assets);
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LevelPack_t* pack = get_level_pack(&engine.assets, "TestLevels");
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LevelPack_t* pack = get_level_pack(&engine.assets, "TestLevels");
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assert(pack != NULL);
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assert(pack != NULL);
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@ -61,7 +57,6 @@ int main(void)
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}
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}
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free_scene(&scene.scene);
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free_scene(&scene.scene);
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term_level_scene_data(&scene.data);
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term_level_scene_data(&scene.data);
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deinit_engine(&engine);
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term_assets(&engine.assets);
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CloseWindow();
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CloseWindow();
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deinit_engine(&engine);
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}
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}
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6
main.c
6
main.c
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@ -27,9 +27,6 @@ int main(void)
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init_engine(&engine);
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init_engine(&engine);
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InitWindow(screenWidth, screenHeight, "raylib");
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InitWindow(screenWidth, screenHeight, "raylib");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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init_memory_pools();
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init_assets(&engine.assets);
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#ifndef NDEBUG
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#ifndef NDEBUG
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load_from_infofile("res/assets_debug.info", &engine.assets);
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load_from_infofile("res/assets_debug.info", &engine.assets);
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init_player_creation("res/player_spr.info", &engine.assets);
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init_player_creation("res/player_spr.info", &engine.assets);
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@ -95,7 +92,6 @@ int main(void)
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free_sandbox_scene(&sandbox_scene);
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free_sandbox_scene(&sandbox_scene);
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free_game_scene(&level_scene);
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free_game_scene(&level_scene);
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free_menu_scene(&menu_scene);
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free_menu_scene(&menu_scene);
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deinit_engine(&engine);
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term_assets(&engine.assets);
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CloseWindow();
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CloseWindow();
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deinit_engine(&engine);
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}
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}
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@ -1,4 +1,3 @@
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#include "mempool.h"
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#include "scene_impl.h"
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#include "scene_impl.h"
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#include "ent_impl.h"
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#include "ent_impl.h"
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#include "assets_loader.h"
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#include "assets_loader.h"
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@ -42,11 +41,8 @@ int main(void)
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InitWindow(1280, 640, "raylib");
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InitWindow(1280, 640, "raylib");
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SetTargetFPS(60);
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SetTargetFPS(60);
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InitAudioDevice();
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InitAudioDevice();
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init_engine(&engine);
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init_engine(&engine);
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init_memory_pools();
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init_assets(&engine.assets);
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#ifndef NDEBUG
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#ifndef NDEBUG
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load_from_infofile("res/assets.info.raw", &engine.assets);
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load_from_infofile("res/assets.info.raw", &engine.assets);
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@ -102,7 +98,6 @@ int main(void)
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#endif
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#endif
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free_sandbox_scene(&scene);
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free_sandbox_scene(&scene);
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deinit_engine(&engine);
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deinit_engine(&engine);
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term_assets(&engine.assets);
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CloseWindow();
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CloseWindow();
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}
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}
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@ -1,13 +1,18 @@
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#include "engine.h"
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#include "engine.h"
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#include "mempool.h"
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void init_engine(GameEngine_t* engine)
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void init_engine(GameEngine_t* engine)
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{
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{
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sc_queue_init(&engine->key_buffer);
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sc_queue_init(&engine->key_buffer);
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memset(engine->sfx_list.sfx, 0, engine->sfx_list.n_sfx * sizeof(SFX_t));
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memset(engine->sfx_list.sfx, 0, engine->sfx_list.n_sfx * sizeof(SFX_t));
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init_memory_pools();
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init_assets(&engine->assets);
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}
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}
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void deinit_engine(GameEngine_t* engine)
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void deinit_engine(GameEngine_t* engine)
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{
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{
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term_assets(&engine->assets);
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free_memory_pools();
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sc_queue_term(&engine->key_buffer);
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sc_queue_term(&engine->key_buffer);
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}
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}
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@ -1,11 +1,10 @@
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#include "constants.h"
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#include "constants.h"
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#include "mempool.h"
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#include "raymath.h"
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#include "scene_impl.h"
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#include "scene_impl.h"
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#include "ent_impl.h"
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#include "ent_impl.h"
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#include "water_flow.h"
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#include "water_flow.h"
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#include "game_systems.h"
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#include "game_systems.h"
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#include "assets_loader.h"
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#include "assets_loader.h"
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#include "raymath.h"
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#include <stdio.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <unistd.h>
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@ -407,12 +406,9 @@ static void player_simple_movement_system(Scene_t* scene)
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int main(void)
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int main(void)
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{
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{
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init_engine(&engine);
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InitWindow(1280, 640, "raylib");
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InitWindow(1280, 640, "raylib");
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SetTargetFPS(60);
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SetTargetFPS(60);
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init_memory_pools();
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init_engine(&engine);
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init_assets(&engine.assets);
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LevelScene_t scene;
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LevelScene_t scene;
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scene.scene.engine = &engine;
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scene.scene.engine = &engine;
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@ -474,6 +470,5 @@ int main(void)
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free_scene(&scene.scene);
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free_scene(&scene.scene);
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term_level_scene_data(&scene.data);
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term_level_scene_data(&scene.data);
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deinit_engine(&engine);
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deinit_engine(&engine);
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term_assets(&engine.assets);
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CloseWindow();
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CloseWindow();
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}
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}
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