Put more boilerplate inits into engine init
parent
e318c65135
commit
92555708d7
|
@ -1,5 +1,5 @@
|
|||
#include "mempool.h"
|
||||
#include "ent_impl.h"
|
||||
#include "mempool.h"
|
||||
#include <stdio.h>
|
||||
|
||||
int main(void)
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
#include "constants.h"
|
||||
#include "mempool.h"
|
||||
#include "raymath.h"
|
||||
#include "scene_impl.h"
|
||||
#include "ent_impl.h"
|
||||
#include "water_flow.h"
|
||||
|
@ -23,9 +21,7 @@ int main(void)
|
|||
init_engine(&engine);
|
||||
InitWindow(1280, 640, "raylib");
|
||||
SetTargetFPS(60);
|
||||
init_memory_pools();
|
||||
|
||||
init_assets(&engine.assets);
|
||||
load_from_infofile("res/test_assets.info", &engine.assets);
|
||||
LevelPack_t* pack = get_level_pack(&engine.assets, "TestLevels");
|
||||
assert(pack != NULL);
|
||||
|
@ -61,7 +57,6 @@ int main(void)
|
|||
}
|
||||
free_scene(&scene.scene);
|
||||
term_level_scene_data(&scene.data);
|
||||
deinit_engine(&engine);
|
||||
term_assets(&engine.assets);
|
||||
CloseWindow();
|
||||
deinit_engine(&engine);
|
||||
}
|
||||
|
|
6
main.c
6
main.c
|
@ -27,9 +27,6 @@ int main(void)
|
|||
init_engine(&engine);
|
||||
InitWindow(screenWidth, screenHeight, "raylib");
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
init_memory_pools();
|
||||
|
||||
init_assets(&engine.assets);
|
||||
#ifndef NDEBUG
|
||||
load_from_infofile("res/assets_debug.info", &engine.assets);
|
||||
init_player_creation("res/player_spr.info", &engine.assets);
|
||||
|
@ -95,7 +92,6 @@ int main(void)
|
|||
free_sandbox_scene(&sandbox_scene);
|
||||
free_game_scene(&level_scene);
|
||||
free_menu_scene(&menu_scene);
|
||||
deinit_engine(&engine);
|
||||
term_assets(&engine.assets);
|
||||
CloseWindow();
|
||||
deinit_engine(&engine);
|
||||
}
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
#include "mempool.h"
|
||||
#include "scene_impl.h"
|
||||
#include "ent_impl.h"
|
||||
#include "assets_loader.h"
|
||||
|
@ -42,11 +41,8 @@ int main(void)
|
|||
InitWindow(1280, 640, "raylib");
|
||||
SetTargetFPS(60);
|
||||
InitAudioDevice();
|
||||
|
||||
init_engine(&engine);
|
||||
init_memory_pools();
|
||||
|
||||
init_assets(&engine.assets);
|
||||
|
||||
#ifndef NDEBUG
|
||||
load_from_infofile("res/assets.info.raw", &engine.assets);
|
||||
|
@ -102,7 +98,6 @@ int main(void)
|
|||
#endif
|
||||
free_sandbox_scene(&scene);
|
||||
deinit_engine(&engine);
|
||||
term_assets(&engine.assets);
|
||||
CloseWindow();
|
||||
|
||||
}
|
||||
|
|
|
@ -1,13 +1,18 @@
|
|||
#include "engine.h"
|
||||
#include "mempool.h"
|
||||
|
||||
void init_engine(GameEngine_t* engine)
|
||||
{
|
||||
sc_queue_init(&engine->key_buffer);
|
||||
memset(engine->sfx_list.sfx, 0, engine->sfx_list.n_sfx * sizeof(SFX_t));
|
||||
init_memory_pools();
|
||||
init_assets(&engine->assets);
|
||||
}
|
||||
|
||||
void deinit_engine(GameEngine_t* engine)
|
||||
{
|
||||
term_assets(&engine->assets);
|
||||
free_memory_pools();
|
||||
sc_queue_term(&engine->key_buffer);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,11 +1,10 @@
|
|||
#include "constants.h"
|
||||
#include "mempool.h"
|
||||
#include "raymath.h"
|
||||
#include "scene_impl.h"
|
||||
#include "ent_impl.h"
|
||||
#include "water_flow.h"
|
||||
#include "game_systems.h"
|
||||
#include "assets_loader.h"
|
||||
#include "raymath.h"
|
||||
#include <stdio.h>
|
||||
#include <unistd.h>
|
||||
|
||||
|
@ -407,12 +406,9 @@ static void player_simple_movement_system(Scene_t* scene)
|
|||
|
||||
int main(void)
|
||||
{
|
||||
init_engine(&engine);
|
||||
InitWindow(1280, 640, "raylib");
|
||||
SetTargetFPS(60);
|
||||
init_memory_pools();
|
||||
|
||||
init_assets(&engine.assets);
|
||||
init_engine(&engine);
|
||||
|
||||
LevelScene_t scene;
|
||||
scene.scene.engine = &engine;
|
||||
|
@ -474,6 +470,5 @@ int main(void)
|
|||
free_scene(&scene.scene);
|
||||
term_level_scene_data(&scene.data);
|
||||
deinit_engine(&engine);
|
||||
term_assets(&engine.assets);
|
||||
CloseWindow();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue