Add placeholder images
parent
c1207ec5b4
commit
9410075207
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@ -7,10 +7,16 @@
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static void level_select_render_func(Scene_t* scene)
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static void level_select_render_func(Scene_t* scene)
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{
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{
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LevelSelectSceneData_t* data = &(CONTAINER_OF(scene, LevelSelectScene_t, scene)->data);
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LevelSelectSceneData_t* data = &(CONTAINER_OF(scene, LevelSelectScene_t, scene)->data);
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Sprite_t* spr = get_sprite(&scene->engine->assets, "bunny_spr1");
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BeginTextureMode(scene->layers.render_layers[0].layer_tex);
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BeginTextureMode(scene->layers.render_layers[0].layer_tex);
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ClearBackground(BLANK);
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ClearBackground(BLANK);
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DrawText("Level Select", 10, 10, 40, BLACK);
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DrawText("Level Select", 10, 10, 40, BLACK);
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vert_scrollarea_render(&data->scroll_area);
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vert_scrollarea_render(&data->scroll_area);
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draw_sprite(
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spr, 0, (Vector2){
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data->scroll_area.display_area.x + data->scroll_area.display_area.width + 50,
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data->scroll_area.display_area.y + data->scroll_area.display_area.height / 2
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}, 0, false);
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EndTextureMode();
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EndTextureMode();
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}
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}
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@ -9,7 +9,7 @@ static void menu_scene_render_func(Scene_t* scene)
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{
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{
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MenuSceneData_t* data = &(CONTAINER_OF(scene, MenuScene_t, scene)->data);
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MenuSceneData_t* data = &(CONTAINER_OF(scene, MenuScene_t, scene)->data);
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Texture2D* bg = get_texture(&scene->engine->assets, "title_tex");
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Sprite_t* spr = get_sprite(&scene->engine->assets, "title_spr");
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BeginTextureMode(scene->layers.render_layers[0].layer_tex);
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BeginTextureMode(scene->layers.render_layers[0].layer_tex);
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ClearBackground(RAYWHITE);
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ClearBackground(RAYWHITE);
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DrawText("Bunny's Spelunking Adventure", START_X, 100, 32, BLACK);
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DrawText("Bunny's Spelunking Adventure", START_X, 100, 32, BLACK);
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@ -18,11 +18,7 @@ static void menu_scene_render_func(Scene_t* scene)
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UI_button(data->buttons + 2, "Continue");
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UI_button(data->buttons + 2, "Continue");
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UI_button(data->buttons + 3, "Exit");
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UI_button(data->buttons + 3, "Exit");
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DrawTexturePro(*bg,
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draw_sprite(spr, 0, (Vector2){START_X + 200, 120}, 0, false);
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(Rectangle){0, 0, bg->width, bg->height},
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(Rectangle){START_X + 200, 120, bg->width, bg->height},
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(Vector2){0,0}, 0.0f, WHITE
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);
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EndTextureMode();
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EndTextureMode();
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}
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}
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