Make water runner travel faster
Changelog: - introduce travel speed: how many move can the water runner make - normal movement cost : 2 - water movement cost : 1scene_man
parent
d2a19c5405
commit
963ba34164
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@ -163,6 +163,7 @@ typedef struct _CWaterRunner {
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int32_t fill_idx;
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int16_t fill_range[2];
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uint8_t movement_delay;
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int8_t movement_speed;
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int16_t counter;
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}CWaterRunner_t;
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@ -23,6 +23,7 @@ Entity_t* create_water_runner(EntityManager_t* ent_manager, int32_t width, int32
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p_crunner->bfs_tilemap.height = height;
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p_crunner->bfs_tilemap.len = total;
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p_crunner->movement_delay = 5;
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p_crunner->movement_speed = 6;
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sc_queue_init(&p_crunner->bfs_queue);
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p_crunner->visited = calloc(total, sizeof(bool));
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@ -216,18 +217,31 @@ void update_water_runner_system(Scene_t* scene)
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case LOWEST_POINT_MOVEMENT:
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p_crunner->counter--;
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if (p_crunner->counter == 0)
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{
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int8_t move_left = p_crunner->movement_speed;
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while (move_left)
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{
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p_crunner->current_tile = p_crunner->bfs_tilemap.tilemap[p_crunner->current_tile].to;
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CTransform_t* p_ct = get_component(ent, CTRANSFORM_COMP_T);
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p_ct->position.x = (p_crunner->current_tile % tilemap.width) * tilemap.tile_size;
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p_ct->position.y = (p_crunner->current_tile / tilemap.width) * tilemap.tile_size;
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tilemap.tiles[p_crunner->current_tile].wet = true;
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Tile_t* tile = tilemap.tiles + p_crunner->current_tile;
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tile->wet = true;
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move_left--;
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if (tile->water_level != tile->max_water_level)
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{
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move_left--;
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}
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if (p_crunner->current_tile == p_crunner->target_tile)
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{
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p_crunner->state = REACHABILITY_SEARCH;
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break;
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}
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p_crunner->counter = p_crunner->movement_delay;
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}
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}
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break;
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case REACHABILITY_SEARCH:
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{
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