Increase water upthrust

main
En Yi 2024-11-10 18:29:20 +08:00
parent 6509b33c5a
commit 9d5b54435b
1 changed files with 1 additions and 1 deletions

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@ -20,7 +20,7 @@ void floating_particle_system_update(Particle_t* part, void* user_data, float de
bool check_in_water(const ParticleEmitter_t* emitter, float delta_time);
static const Vector2 GRAVITY = {0, GRAV_ACCEL};
static const Vector2 UPTHRUST = {0, -GRAV_ACCEL * 1.15};
static const Vector2 UPTHRUST = {0, -GRAV_ACCEL * 1.25};
static inline unsigned int get_tile_idx(int x, int y, TileGrid_t gridmap)
{