Add bomb crates
Changelog: - Crates can spawn bombs - bombs does nothing nowscene_man
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fe2bcdf8cd
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a4900a001b
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@ -21,10 +21,11 @@ enum EntitySpawnSelection {
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SPAWN_CRATE_ARROW_R,
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SPAWN_CRATE_ARROW_U,
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SPAWN_CRATE_ARROW_D,
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SPAWN_CRATE_BOMB,
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SPAWN_BOULDER,
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};
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#define MAX_SPAWN_TYPE 11
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#define MAX_SPAWN_TYPE 12
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static unsigned int current_spawn_selection = 0;
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static bool metal_toggle = false;
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@ -195,6 +196,9 @@ static void level_scene_render_func(Scene_t* scene)
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BLACK
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);
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break;
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case CONTAINER_BOMB:
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DrawCircleV(Vector2Add(p_ct->position, p_bbox->half_size), p_bbox->half_size.x, BLACK);
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break;
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default:
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break;
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}
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@ -287,7 +291,7 @@ static void level_scene_render_func(Scene_t* scene)
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const Color crate_colour = metal_toggle ? GRAY : BROWN;
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const Color draw_colour[MAX_SPAWN_TYPE] = {
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BLACK, MAROON, ORANGE, ColorAlpha(RAYWHITE, 0.5), ColorAlpha(BLUE, 0.5),
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crate_colour, crate_colour, crate_colour, crate_colour, crate_colour,
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crate_colour, crate_colour, crate_colour, crate_colour, crate_colour, crate_colour,
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ColorAlpha(RAYWHITE, 0.5)
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};
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for (uint8_t i = 0; i < MAX_SPAWN_TYPE; ++i)
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@ -340,6 +344,9 @@ static void level_scene_render_func(Scene_t* scene)
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BLACK
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);
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break;
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case SPAWN_CRATE_BOMB:
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DrawCircleV(Vector2Add(draw_pos, half_size), half_size.x, BLACK);
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break;
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}
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}
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draw_pos.x += SELECTION_TILE_SIZE;
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@ -396,6 +403,9 @@ static void level_scene_render_func(Scene_t* scene)
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BLACK
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);
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break;
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case SPAWN_CRATE_BOMB:
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DrawCircleV(Vector2Add(draw_pos, half_size), half_size.x, BLACK);
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break;
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}
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// For DEBUG
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@ -520,6 +530,9 @@ static void toggle_block_system(Scene_t* scene)
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case SPAWN_CRATE_ARROW_D:
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spawn_crate(scene, tile_idx, metal_toggle, CONTAINER_DOWN_ARROW);
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break;
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case SPAWN_CRATE_BOMB:
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spawn_crate(scene, tile_idx, metal_toggle, CONTAINER_BOMB);
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break;
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}
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change_a_tile(&tilemap, tile_idx, new_type);
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last_tile_idx = tile_idx;
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@ -8,7 +8,7 @@ typedef enum EntityTag {
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ENEMY_ENT_TAG,
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CRATES_ENT_TAG,
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BOULDER_ENT_TAG,
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ARROW_ENT_TAG,
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DESTRUCTABLE_ENT_TAG,
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} EntityTag_t;
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@ -17,5 +17,6 @@ Entity_t* create_player(EntityManager_t* ent_manager, Assets_t* assets);
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Entity_t* create_crate(EntityManager_t* ent_manager, Assets_t* assets, bool metal, ContainerItem_t item);
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Entity_t* create_boulder(EntityManager_t* ent_manager, Assets_t* assets);
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Entity_t* create_arrow(EntityManager_t* ent_manager, Assets_t* assets, uint8_t dir);
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Entity_t* create_bomb(EntityManager_t* ent_manager, Assets_t* assets, Vector2 launch_dir);
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#endif // __ENT_IMPL_H
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@ -1114,6 +1114,12 @@ void global_external_forces_system(Scene_t* scene)
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continue;
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}
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Vector2 half_size = {0, 0};
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if (p_bbox != NULL)
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{
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half_size = p_bbox->half_size;
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}
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if (!(p_mstate->ground_state & 1))
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{
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// Only apply upthrust if center is in water
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@ -1121,8 +1127,8 @@ void global_external_forces_system(Scene_t* scene)
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if (p_mstate->water_state & 1)
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{
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unsigned int tile_idx = get_tile_idx(
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p_ctransform->position.x + p_bbox->half_size.x,
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p_ctransform->position.y + p_bbox->half_size.y,
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p_ctransform->position.x + half_size.x,
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p_ctransform->position.y + half_size.y,
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data->tilemap.width
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);
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@ -1140,6 +1146,8 @@ void global_external_forces_system(Scene_t* scene)
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Vector2Multiply(p_ctransform->fric_coeff, p_ctransform->velocity)
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);
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if (p_bbox == NULL) continue; //Do not proceed if no bbox
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// Zero out acceleration for contacts with sturdy entites and tiles
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uint8_t edges = check_bbox_edges(
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@ -1707,7 +1715,6 @@ void hitbox_update_system(Scene_t* scene)
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if (p_other_hurtbox == NULL) continue;
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CTransform_t* p_other_ct = get_component(p_other_ent, CTRANSFORM_COMP_T);
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Vector2 hurtbox_pos = Vector2Add(p_other_ct->position, p_other_hurtbox->offset);
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if (p_hitbox->atk <= p_other_hurtbox->def) continue;
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if (
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find_AABB_overlap(
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@ -1715,6 +1722,8 @@ void hitbox_update_system(Scene_t* scene)
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hurtbox_pos, p_other_hurtbox->size, &overlap
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)
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)
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{
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if (p_hitbox->atk > p_other_hurtbox->def)
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{
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if (p_other_ent->m_tag == CRATES_ENT_TAG)
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{
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@ -1737,6 +1746,7 @@ void hitbox_update_system(Scene_t* scene)
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}
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}
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remove_entity_from_tilemap(&scene->ent_manager, &tilemap, p_other_ent);
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}
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if (p_hitbox->one_hit)
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{
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@ -1816,6 +1826,9 @@ void container_destroy_system(Scene_t* scene)
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case CONTAINER_DOWN_ARROW:
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new_ent = create_arrow(&scene->ent_manager, &scene->engine->assets, 3);
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break;
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case CONTAINER_BOMB:
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new_ent = create_bomb(&scene->ent_manager, &scene->engine->assets, (Vector2){0, -1});
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break;
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default:
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new_ent = NULL;
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break;
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@ -1,5 +1,6 @@
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#include "ent_impl.h"
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#include "constants.h"
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#include "raymath.h"
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Entity_t* create_crate(EntityManager_t* ent_manager, Assets_t* assets, bool metal, ContainerItem_t item)
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{
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@ -51,7 +52,7 @@ Entity_t* create_boulder(EntityManager_t* ent_manager, Assets_t* assets)
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Entity_t* create_arrow(EntityManager_t* ent_manager, Assets_t* assets, uint8_t dir)
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{
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Entity_t* p_arrow = add_entity(ent_manager, ARROW_ENT_TAG);
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Entity_t* p_arrow = add_entity(ent_manager, DESTRUCTABLE_ENT_TAG);
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add_component(p_arrow, CTILECOORD_COMP_T);
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CHitBoxes_t* p_hitbox = add_component(p_arrow, CHITBOXES_T);
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p_hitbox->n_boxes = 1;
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@ -86,3 +87,23 @@ Entity_t* create_arrow(EntityManager_t* ent_manager, Assets_t* assets, uint8_t d
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return p_arrow;
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}
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Entity_t* create_bomb(EntityManager_t* ent_manager, Assets_t* assets, Vector2 launch_dir)
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{
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Entity_t* p_bomb = add_entity(ent_manager, DESTRUCTABLE_ENT_TAG);
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add_component(p_bomb, CTILECOORD_COMP_T);
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add_component(p_bomb, CMOVEMENTSTATE_T);
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CHitBoxes_t* p_hitbox = add_component(p_bomb, CHITBOXES_T);
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p_hitbox->n_boxes = 1;
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p_hitbox->boxes[0] = (Rectangle){0, 0, TILE_SIZE, TILE_SIZE};
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p_hitbox->atk = 0;
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p_hitbox->one_hit = true;
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CTransform_t* p_ctransform = add_component(p_bomb, CTRANSFORM_COMP_T);
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p_ctransform->active = true;
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p_ctransform->movement_mode = REGULAR_MOVEMENT;
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p_ctransform->velocity = Vector2Scale(Vector2Normalize(launch_dir), 500);
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return p_bomb;
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}
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