Remove dead code and add const

scene_man
En Yi 2023-06-17 13:53:21 +08:00
parent 63930fbe7d
commit a719c73c50
1 changed files with 2 additions and 5 deletions

View File

@ -1212,8 +1212,8 @@ void player_ground_air_transition_system(Scene_t* scene)
sc_map_foreach_value(&scene->ent_manager.entities_map[PLAYER_ENT_TAG], p_player)
{
CJump_t* p_cjump = get_component(p_player, CJUMP_COMP_T);
CMovementState_t* p_mstate = get_component(p_player, CMOVEMENTSTATE_T);
CPlayerState_t* p_pstate = get_component(p_player, CPLAYERSTATE_T);
const CMovementState_t* p_mstate = get_component(p_player, CMOVEMENTSTATE_T);
const CPlayerState_t* p_pstate = get_component(p_player, CPLAYERSTATE_T);
// Handle Ground<->Air Transition
bool in_water = (p_mstate->water_state & 1);
@ -1240,7 +1240,6 @@ void player_ground_air_transition_system(Scene_t* scene)
void state_transition_update_system(Scene_t* scene)
{
LevelSceneData_t* data = &(CONTAINER_OF(scene, LevelScene_t, scene)->data);
//Entity_t* p_ent;
CMovementState_t* p_mstate;
unsigned long ent_idx;
@ -1536,7 +1535,6 @@ void camera_update_system(Scene_t* scene)
void init_level_scene_data(LevelSceneData_t* data)
{
//sc_map_init_32(&data->collision_events, 128, 0);
data->game_viewport = LoadRenderTexture(VIEWABLE_MAP_WIDTH*TILE_SIZE, VIEWABLE_MAP_HEIGHT*TILE_SIZE);
data->game_rec = (Rectangle){25, 25, VIEWABLE_MAP_WIDTH*TILE_SIZE, VIEWABLE_MAP_HEIGHT*TILE_SIZE};
data->cam = (Camera2D){0};
@ -1546,6 +1544,5 @@ void init_level_scene_data(LevelSceneData_t* data)
void term_level_scene_data(LevelSceneData_t* data)
{
//sc_map_term_32(&data->collision_events);
UnloadRenderTexture(data->game_viewport); // Unload render texture
}