Add water runner entity into game loop
Changelog: - water runner needs ctransform + ctilecoord at least to be in the tile update system - Update the tilemap update system as well - Update rendering function for water runner - Update water runner creation to handle failure to create - Add a tag for water runner (pending proper tag)scene_man
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cf6dbcf481
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b52b662da9
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@ -9,6 +9,7 @@ typedef enum EntityTag {
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CRATES_ENT_TAG,
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BOULDER_ENT_TAG,
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DESTRUCTABLE_ENT_TAG,
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DYNMEM_ENT_TAG,
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} EntityTag_t;
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@ -1367,7 +1367,6 @@ void update_tilemap_system(Scene_t* scene)
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CTransform_t* p_ctransform = get_component(p_ent, CTRANSFORM_COMP_T);
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if (p_ctransform == NULL) continue;
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CBBox_t* p_bbox = get_component(p_ent, CBBOX_COMP_T);
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if (p_bbox == NULL) continue;
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// Update tilemap position
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for (size_t i = 0;i < p_tilecoord->n_tiles; ++i)
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@ -1383,8 +1382,13 @@ void update_tilemap_system(Scene_t* scene)
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// Extend the check by a little to avoid missing
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unsigned int tile_x1 = (p_ctransform->position.x) / TILE_SIZE;
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unsigned int tile_y1 = (p_ctransform->position.y) / TILE_SIZE;
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unsigned int tile_x2 = (p_ctransform->position.x + p_bbox->size.x - 1) / TILE_SIZE;
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unsigned int tile_y2 = (p_ctransform->position.y + p_bbox->size.y - 1) / TILE_SIZE;
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unsigned int tile_x2 = (p_ctransform->position.x) / TILE_SIZE;
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unsigned int tile_y2 = (p_ctransform->position.y) / TILE_SIZE;
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if (p_bbox != NULL)
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{
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tile_x2 = (p_ctransform->position.x + p_bbox->size.x - 1) / TILE_SIZE;
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tile_y2 = (p_ctransform->position.y + p_bbox->size.y - 1) / TILE_SIZE;
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}
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for (unsigned int tile_y = tile_y1; tile_y <= tile_y2; tile_y++)
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{
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@ -3,7 +3,7 @@
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Entity_t* create_water_runner(EntityManager_t* ent_manager, int32_t width, int32_t height, int32_t start_tile)
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{
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Entity_t* p_filler = add_entity(ent_manager, NO_ENT_TAG);
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Entity_t* p_filler = add_entity(ent_manager, DYNMEM_ENT_TAG);
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if (p_filler == NULL) return NULL;
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CWaterRunner_t* p_crunner = add_component(p_filler, CWATERRUNNER_T);
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if (p_crunner == NULL)
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@ -23,15 +23,18 @@ Entity_t* create_water_runner(EntityManager_t* ent_manager, int32_t width, int32
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p_crunner->bfs_tilemap.len = total;
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p_crunner->current_tile = start_tile;
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CTransform_t* p_ct = add_component(p_filler, CTRANSFORM_COMP_T);
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p_ct->movement_mode = KINEMATIC_MOVEMENT;
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add_component(p_filler, CTILECOORD_COMP_T);
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return p_filler;
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}
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void free_water_runner(Entity_t** ent, EntityManager_t* ent_manager)
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void free_water_runner(Entity_t* ent, EntityManager_t* ent_manager)
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{
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CWaterRunner_t* p_crunner = get_component(*ent, CWATERRUNNER_T);
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CWaterRunner_t* p_crunner = get_component(ent, CWATERRUNNER_T);
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free(p_crunner->bfs_tilemap.tilemap);
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remove_entity(ent_manager, (*ent)->m_id);
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*ent = NULL;
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remove_entity(ent_manager, ent->m_id);
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}
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@ -3,7 +3,7 @@
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#include "scene_impl.h"
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#include "ent_impl.h"
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Entity_t* create_water_runner(EntityManager_t* ent_manager, int32_t width, int32_t height, int32_t start_tile);
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void free_water_runner(Entity_t** ent, EntityManager_t* ent_manager);
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void free_water_runner(Entity_t* ent, EntityManager_t* ent_manager);
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void update_water_runner_system(Scene_t* scene);
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#endif // __WATER_FLOW_H
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77
water_test.c
77
water_test.c
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@ -64,17 +64,7 @@ static void level_scene_render_func(Scene_t* scene)
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sc_map_foreach_value(&scene->ent_manager.entities, p_ent)
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{
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CTransform_t* p_ct = get_component(p_ent, CTRANSFORM_COMP_T);
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CBBox_t* p_bbox = get_component(p_ent, CBBOX_COMP_T);
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Color colour;
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switch(p_ent->m_tag)
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{
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case PLAYER_ENT_TAG:
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colour = RED;
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break;
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default:
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colour = BLACK;
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break;
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}
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if (p_ct == NULL) continue;
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CSprite_t* p_cspr = get_component(p_ent, CSPRITE_T);
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@ -88,6 +78,14 @@ static void level_scene_render_func(Scene_t* scene)
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}
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}
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}
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sc_map_foreach_value(&scene->ent_manager.entities_map[DYNMEM_ENT_TAG], p_ent)
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{
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CWaterRunner_t* p_runner = get_component(p_ent, CWATERRUNNER_T);
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unsigned int x = ((p_runner->current_tile) % tilemap.width) * tilemap.tile_size;
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unsigned int y = ((p_runner->current_tile) / tilemap.width) * tilemap.tile_size;
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DrawCircle(x+16, y+16, 8, ColorAlpha(BLACK, 0.2));
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}
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char buffer[64] = {0};
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for (size_t i = 0; i < tilemap.n_tiles; ++i)
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@ -152,15 +150,12 @@ static inline unsigned int get_tile_idx(int x, int y, const TileGrid_t* tilemap)
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static void simple_friction_system(Scene_t* scene)
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{
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//LevelSceneData_t* data = &(CONTAINER_OF(scene, LevelScene_t, scene)->data);
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CMovementState_t* p_mstate;
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unsigned long ent_idx;
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sc_map_foreach(&scene->ent_manager.component_map[CMOVEMENTSTATE_T], ent_idx, p_mstate)
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{
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Entity_t* p_ent = get_entity(&scene->ent_manager, ent_idx);
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CTransform_t* p_ctransform = get_component(p_ent, CTRANSFORM_COMP_T);
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//CBBox_t* p_bbox = get_component(p_ent, CBBOX_COMP_T);
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// Friction
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p_ctransform->fric_coeff = (Vector2){-4.5, -4.5};
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p_ctransform->accel = Vector2Add(
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p_ctransform->accel,
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@ -195,8 +190,46 @@ static void toggle_block_system(Scene_t* scene)
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change_a_tile(&tilemap, tile_idx, new_type);
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last_tile_idx = tile_idx;
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}
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else if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON))
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else if (IsMouseButtonReleased(MOUSE_RIGHT_BUTTON))
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{
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if (sc_map_size_64v(&tilemap.tiles[tile_idx].entities_set) == 0)
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{
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Entity_t* p_ent = create_water_runner(&scene->ent_manager, DEFAULT_MAP_WIDTH, DEFAULT_MAP_HEIGHT, tile_idx);
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if (p_ent == NULL) return;
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CTransform_t* p_ct = get_component(p_ent, CTRANSFORM_COMP_T);
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p_ct->position.x = (tile_idx % tilemap.width) * tilemap.tile_size;
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p_ct->position.y = (tile_idx / tilemap.width) * tilemap.tile_size;
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}
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else
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{
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Entity_t* ent;
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unsigned int m_id;
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sc_map_foreach(&tilemap.tiles[tile_idx].entities_set, m_id, ent)
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{
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if (ent->m_tag == PLAYER_ENT_TAG) continue;
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CTileCoord_t* p_tilecoord = get_component(
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ent, CTILECOORD_COMP_T
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);
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for (size_t i = 0;i < p_tilecoord->n_tiles; ++i)
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{
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// Use previously store tile position
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// Clear from those positions
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unsigned int tile_idx = p_tilecoord->tiles[i];
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sc_map_del_64v(&(tilemap.tiles[tile_idx].entities_set), m_id);
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}
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CWaterRunner_t* p_crunner = get_component(ent, CWATERRUNNER_T);
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if (p_crunner == NULL)
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{
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remove_entity(&scene->ent_manager, m_id);
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}
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else
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{
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free_water_runner(ent, &scene->ent_manager);
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}
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}
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}
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}
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}
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}
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@ -236,9 +269,6 @@ static void level_do_action(Scene_t* scene, ActionType_t action, bool pressed)
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static void player_simple_movement_system(Scene_t* scene)
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{
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LevelSceneData_t* data = &(CONTAINER_OF(scene, LevelScene_t, scene)->data);
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TileGrid_t tilemap = data->tilemap;
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// Deal with player acceleration/velocity via inputs first
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CPlayerState_t* p_pstate;
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unsigned int ent_idx;
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@ -269,6 +299,7 @@ int main(void)
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scene.data.tilemap.width = DEFAULT_MAP_WIDTH;
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scene.data.tilemap.height = DEFAULT_MAP_HEIGHT;
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scene.data.tilemap.tile_size = TILE_SIZE;
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scene.data.tilemap.n_tiles = scene.data.tilemap.width * scene.data.tilemap.height;
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assert(scene.data.tilemap.n_tiles <= MAX_N_TILES);
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scene.data.tilemap.tiles = all_tiles;
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@ -298,6 +329,7 @@ int main(void)
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//sc_array_add(&scene.scene.systems, &player_bbox_update_system);
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sc_array_add(&scene.scene.systems, &simple_friction_system);
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sc_array_add(&scene.scene.systems, &movement_update_system);
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sc_array_add(&scene.scene.systems, &update_tilemap_system);
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sc_array_add(&scene.scene.systems, &toggle_block_system);
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sc_array_add(&scene.scene.systems, &camera_update_system);
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sc_array_add(&scene.scene.systems, &player_dir_reset_system);
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@ -307,7 +339,6 @@ int main(void)
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sc_map_put_64(&scene.scene.action_map, KEY_LEFT, ACTION_LEFT);
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sc_map_put_64(&scene.scene.action_map, KEY_RIGHT, ACTION_RIGHT);
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Entity_t* p_runner = create_water_runner(&scene.scene.ent_manager, DEFAULT_MAP_WIDTH, DEFAULT_MAP_HEIGHT, 0);
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while(true)
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{
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@ -349,7 +380,13 @@ int main(void)
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render_scene(&scene.scene);
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if (WindowShouldClose()) break;
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}
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free_water_runner(&p_runner, &scene.scene.ent_manager);
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unsigned int m_id;
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Entity_t* ent;
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sc_map_foreach(&scene.scene.ent_manager.entities_map[DYNMEM_ENT_TAG], m_id, ent)
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{
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free_water_runner(ent, &scene.scene.ent_manager);
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}
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free_scene(&scene.scene);
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for (size_t i = 0; i < scene.data.tilemap.n_tiles;i++)
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{
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