Separate out engine from scenes
This creates stronger separation the engine stuff from game implementations. way overdue tbhscene_man
parent
b3de60b4bc
commit
b9b0c11524
|
@ -23,7 +23,7 @@ set(GAME_LIBS
|
||||||
lib_scenes
|
lib_scenes
|
||||||
)
|
)
|
||||||
|
|
||||||
|
add_subdirectory(engine)
|
||||||
add_subdirectory(scenes)
|
add_subdirectory(scenes)
|
||||||
add_subdirectory(res)
|
add_subdirectory(res)
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,3 @@
|
||||||
add_subdirectory(engine)
|
|
||||||
add_library(lib_scenes STATIC
|
add_library(lib_scenes STATIC
|
||||||
assets_loader.c
|
assets_loader.c
|
||||||
player_ent.c
|
player_ent.c
|
||||||
|
|
Loading…
Reference in New Issue