Slow down water filling rate
parent
7a4cf55c06
commit
bc0f7617d4
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@ -289,7 +289,7 @@ void update_water_runner_system(Scene_t* scene)
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break;
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case SCANLINE_FILL:
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{
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const float FILL_RATE = 1.0f/24;
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const float FILL_RATE = 1.0f/20;
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p_crunner->fractional += scene->delta_time;
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if (p_crunner->fractional < FILL_RATE) break;
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