Add spike destruction

Changelog:
- Spike collision is now checked against all bboxes
    - Non player will destroy it
- Add moveable flag for each tile to determine whether a boulder can
  move into it
scene_man
En Yi 2023-06-22 23:14:07 +08:00
parent 3ee14d5f47
commit c7ef3f473f
4 changed files with 41 additions and 19 deletions

View File

@ -98,6 +98,12 @@ static void level_scene_render_func(Scene_t* scene)
Color water_colour = ColorAlpha(BLUE, 0.5);
DrawRectangle(x, y, TILE_SIZE, TILE_SIZE, water_colour);
}
if (tilemap.tiles[i].moveable)
{
// Draw water tile
Color water_colour = ColorAlpha(GREEN, 0.2);
DrawRectangle(x, y, TILE_SIZE, TILE_SIZE, water_colour);
}
}
char buffer[64] = {0};
@ -390,6 +396,10 @@ static void toggle_block_system(Scene_t* scene)
tilemap.tiles[tile_idx].size = (Vector2){32,32};
}
last_tile_idx = tile_idx;
tilemap.tiles[tile_idx].moveable = (
tilemap.tiles[tile_idx].tile_type == EMPTY_TILE
|| tilemap.tiles[tile_idx].tile_type == SPIKES
);
}
}
else if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON))
@ -493,7 +503,7 @@ void init_level_scene(LevelScene_t* scene)
sc_array_add(&scene->scene.systems, &update_tilemap_system);
sc_array_add(&scene->scene.systems, &hitbox_update_system);
sc_array_add(&scene->scene.systems, &player_crushing_system);
sc_array_add(&scene->scene.systems, &player_spike_collision_system);
sc_array_add(&scene->scene.systems, &spike_collision_system);
sc_array_add(&scene->scene.systems, &state_transition_update_system);
sc_array_add(&scene->scene.systems, &player_ground_air_transition_system);
sc_array_add(&scene->scene.systems, &sprite_animation_system);
@ -524,6 +534,7 @@ void init_level_scene(LevelScene_t* scene)
{
all_tiles[i].solid = NOT_SOLID;
all_tiles[i].tile_type = EMPTY_TILE;
all_tiles[i].moveable = true;
sc_map_init_64v(&all_tiles[i].entities_set, 16, 0);
all_tiles[i].size = (Vector2){TILE_SIZE, TILE_SIZE};
}
@ -532,6 +543,7 @@ void init_level_scene(LevelScene_t* scene)
unsigned int tile_idx = (scene->data.tilemap.height - 1) * scene->data.tilemap.width + i;
all_tiles[tile_idx].solid = SOLID; // for testing
all_tiles[tile_idx].tile_type = SOLID_TILE; // for testing
all_tiles[tile_idx].moveable = false;
}
create_player(&scene->scene.ent_manager, &scene->scene.engine->assets);

View File

@ -732,15 +732,17 @@ void player_crushing_system(Scene_t* scene)
}
}
void player_spike_collision_system(Scene_t* scene)
void spike_collision_system(Scene_t* scene)
{
LevelSceneData_t* data = &(CONTAINER_OF(scene, LevelScene_t, scene)->data);
TileGrid_t tilemap = data->tilemap;
Entity_t* p_player;
sc_map_foreach_value(&scene->ent_manager.entities_map[PLAYER_ENT_TAG], p_player)
//Entity_t* p_player;
CBBox_t* p_bbox;
unsigned int ent_idx;
sc_map_foreach(&scene->ent_manager.component_map[CBBOX_COMP_T], ent_idx, p_bbox)
{
CTransform_t* p_ctransform = get_component(p_player, CTRANSFORM_COMP_T);
CBBox_t* p_bbox = get_component(p_player, CBBOX_COMP_T);
Entity_t* p_ent = get_entity(&scene->ent_manager, ent_idx);
CTransform_t* p_ctransform = get_component(p_ent, CTRANSFORM_COMP_T);
unsigned int tile_x1 = (p_ctransform->position.x) / TILE_SIZE;
unsigned int tile_y1 = (p_ctransform->position.y) / TILE_SIZE;
unsigned int tile_x2 = (p_ctransform->position.x + p_bbox->size.x - 1) / TILE_SIZE;
@ -753,18 +755,27 @@ void player_spike_collision_system(Scene_t* scene)
unsigned int tile_idx = tile_y * tilemap.width + tile_x;
if(tilemap.tiles[tile_idx].tile_type == SPIKES)
{
if (find_AABB_overlap(
uint8_t collide = find_AABB_overlap(
p_ctransform->position, p_bbox->size,
(Vector2){
tile_x * TILE_SIZE + tilemap.tiles[tile_idx].offset.x,
tile_y * TILE_SIZE + tilemap.tiles[tile_idx].offset.y
},
tilemap.tiles[tile_idx].size,
&overlap))
&overlap);
if (collide)
{
p_player->m_alive = false;
if (p_ent->m_tag == PLAYER_ENT_TAG)
{
p_ent->m_alive = false;
return;
}
else
{
tilemap.tiles[tile_idx].tile_type = EMPTY_TILE;
}
}
}
}
}
@ -1070,10 +1081,7 @@ void moveable_update_system(Scene_t* scene)
{
unsigned int tile_idx1 = tile_y * tilemap.width + tile_x;
unsigned int tile_idx2 = tile_y2 * tilemap.width + tile_x;
if (
tilemap.tiles[tile_idx1].tile_type == EMPTY_TILE
&& tilemap.tiles[tile_idx2].tile_type == EMPTY_TILE
)
if ( tilemap.tiles[tile_idx1].moveable && tilemap.tiles[tile_idx2].moveable )
{
bool any_solid = false;
unsigned int idx_to_check;
@ -1102,9 +1110,7 @@ void moveable_update_system(Scene_t* scene)
{
unsigned int tile_idx1 = tile_y * tilemap.width + tile_x;
unsigned int tile_idx2 = tile_y2 * tilemap.width + tile_x;
if (tilemap.tiles[tile_idx1].tile_type == EMPTY_TILE
&& tilemap.tiles[tile_idx2].tile_type == EMPTY_TILE
)
if ( tilemap.tiles[tile_idx1].moveable && tilemap.tiles[tile_idx2].moveable )
{
bool any_solid = false;
unsigned int idx_to_check;
@ -1215,7 +1221,7 @@ void player_pushing_system(Scene_t* scene)
{
unsigned int target_tile_idx = tile_y * tilemap.width + tile_x;
if (
tilemap.tiles[target_tile_idx].tile_type == EMPTY_TILE
tilemap.tiles[target_tile_idx].moveable
&& sc_map_size_64v(&tilemap.tiles[target_tile_idx].entities_set) == 0
)
{
@ -1558,15 +1564,18 @@ void boulder_destroy_wooden_tile_system(Scene_t* scene)
{
tilemap.tiles[tile_idx].tile_type = EMPTY_TILE;
tilemap.tiles[tile_idx].solid = NOT_SOLID;
tilemap.tiles[tile_idx].moveable = true;
if (tile_x > 0 && tilemap.tiles[tile_idx - 1].tile_type == ONEWAY_TILE)
{
tilemap.tiles[tile_idx - 1].tile_type = EMPTY_TILE;
tilemap.tiles[tile_idx - 1].solid = NOT_SOLID;
tilemap.tiles[tile_idx - 1].moveable = true;
}
if (tile_x < tilemap.width && tilemap.tiles[tile_idx + 1].tile_type == ONEWAY_TILE)
{
tilemap.tiles[tile_idx + 1].tile_type = EMPTY_TILE;
tilemap.tiles[tile_idx + 1].solid = NOT_SOLID;
tilemap.tiles[tile_idx + 1].moveable = true;
}
}
}

View File

@ -22,5 +22,5 @@ void boulder_destroy_wooden_tile_system(Scene_t* scene);
void camera_update_system(Scene_t* scene);
void player_dir_reset_system(Scene_t* scene);
void player_respawn_system(Scene_t* scene);
void player_spike_collision_system(Scene_t* scene);
void spike_collision_system(Scene_t* scene);
#endif // __GAME_SYSTEMS_H

View File

@ -34,6 +34,7 @@ typedef struct Tile {
struct sc_map_64v entities_set;
Vector2 offset;
Vector2 size;
bool moveable;
}Tile_t;
typedef struct TileGrid {