parent
e00e1ff8d2
commit
c8059300ac
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@ -119,7 +119,7 @@ static void level_scene_render_func(Scene_t* scene)
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selection_rec.x + current_spawn_selection * SELECTION_TILE_SIZE, selection_rec.y,
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SELECTION_TILE_SIZE, SELECTION_TILE_SIZE, GREEN
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);
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DrawText("R to reset the map, Q/E to cycle the selection,\nF to toggle metal crates. T to toggle crate spawn behaviour\nB to toggle grid, V to set spawn point", selection_rec.x, selection_rec.y + selection_rec.height + 2, 14, BLACK);
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DrawText("R to reset the map, Q/E to cycle the selection,\nF to toggle metal crates. T to toggle crate spawn behaviour\nZ to change tileset, X to toggle grid\nC to set spawn point, V to toggle free cam", selection_rec.x, selection_rec.y + selection_rec.height + 2, 14, BLACK);
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draw_pos.x = game_rec.x + (MAX_SPAWN_TYPE + 1) * SELECTION_TILE_SIZE;
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sprintf(buffer, "Selection: %s", get_spawn_selection_string(current_spawn_selection));
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@ -850,6 +850,11 @@ static void restart_editor_level(Scene_t* scene)
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Entity_t* p_player = create_player(&scene->ent_manager);
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p_player->position = data->player_spawn;
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CPlayerState_t* p_pstate = get_component(p_player, CPLAYERSTATE_T);
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if (data->camera.mode == CAMERA_RANGED_MOVEMENT)
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{
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p_pstate->locked = true;
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}
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update_entity_manager(&scene->ent_manager);
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for (size_t i = 0; i < tilemap.width; ++i)
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