Remove player on finish level
parent
d3ea551024
commit
e00e1ff8d2
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@ -144,6 +144,9 @@ static unsigned int player_finish_transition_func(Entity_t* ent)
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if (p_spr->current_frame == p_spr->sprites[p_spr->current_idx].sprite->frame_count - 1)
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{
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p_spr->pause = true;
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// This entity has no special init, so it's fine to remove
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// at end of animation
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remove_entity(ent->manager, ent->m_id);
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}
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return p_spr->current_idx;
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}
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