Update crate colour when toggling metal

scene_man
En Yi 2023-08-19 19:30:39 +08:00
parent cf8e2ca1be
commit e26f972600
1 changed files with 106 additions and 56 deletions

View File

@ -726,6 +726,58 @@ static void level_do_action(Scene_t* scene, ActionType_t action, bool pressed)
break;
case ACTION_METAL_TOGGLE:
if (!pressed) metal_toggle = !metal_toggle;
const Color crate_colour = metal_toggle ? GRAY : BROWN;
Vector2 draw_pos = {SPAWN_CRATE * SELECTION_TILE_SIZE , 0};
BeginTextureMode(selection_section);
for (uint8_t i = SPAWN_CRATE; i <= SPAWN_CRATE_BOMB; ++i)
{
DrawRectangle(draw_pos.x, draw_pos.y, SELECTION_TILE_SIZE, SELECTION_TILE_SIZE, crate_colour);
Vector2 half_size = {SELECTION_TILE_HALFSIZE, SELECTION_TILE_HALFSIZE};
switch (i)
{
case SPAWN_CRATE_ARROW_L:
DrawLine(
draw_pos.x,
draw_pos.y + half_size.y,
draw_pos.x + half_size.x,
draw_pos.y + half_size.y,
BLACK
);
break;
case SPAWN_CRATE_ARROW_R:
DrawLine(
draw_pos.x + half_size.x,
draw_pos.y + half_size.y,
draw_pos.x + half_size.x * 2,
draw_pos.y + half_size.y,
BLACK
);
break;
case SPAWN_CRATE_ARROW_U:
DrawLine(
draw_pos.x + half_size.x,
draw_pos.y,
draw_pos.x + half_size.x,
draw_pos.y + half_size.y,
BLACK
);
break;
case SPAWN_CRATE_ARROW_D:
DrawLine(
draw_pos.x + half_size.x,
draw_pos.y + half_size.y,
draw_pos.x + half_size.x,
draw_pos.y + half_size.y * 2,
BLACK
);
break;
case SPAWN_CRATE_BOMB:
DrawCircleV(Vector2Add(draw_pos, half_size), half_size.x, BLACK);
break;
}
draw_pos.x += SELECTION_TILE_SIZE;
}
EndTextureMode();
break;
case ACTION_CRATE_ACTIVATION:
if (!pressed) crate_activation = !crate_activation;
@ -773,63 +825,61 @@ void init_sandbox_scene(LevelScene_t* scene)
};
for (uint8_t i = 0; i < MAX_SPAWN_TYPE; ++i)
{
DrawRectangle(draw_pos.x, draw_pos.y, SELECTION_TILE_SIZE, SELECTION_TILE_SIZE, draw_colour[i]);
Vector2 half_size = {SELECTION_TILE_HALFSIZE, SELECTION_TILE_HALFSIZE};
switch (i)
{
DrawRectangle(draw_pos.x, draw_pos.y, SELECTION_TILE_SIZE, SELECTION_TILE_SIZE, draw_colour[i]);
Vector2 half_size = {SELECTION_TILE_HALFSIZE, SELECTION_TILE_HALFSIZE};
switch (i)
{
case TOGGLE_SPIKE:
DrawRectangle(draw_pos.x, draw_pos.y + SELECTION_TILE_HALFSIZE, SELECTION_TILE_SIZE, SELECTION_TILE_HALFSIZE, RED);
break;
case SPAWN_BOULDER:
DrawCircleV(Vector2Add(draw_pos, half_size), half_size.x, GRAY);
break;
case SPAWN_CRATE_ARROW_L:
DrawLine(
draw_pos.x,
draw_pos.y + half_size.y,
draw_pos.x + half_size.x,
draw_pos.y + half_size.y,
BLACK
);
break;
case SPAWN_CRATE_ARROW_R:
DrawLine(
draw_pos.x + half_size.x,
draw_pos.y + half_size.y,
draw_pos.x + half_size.x * 2,
draw_pos.y + half_size.y,
BLACK
);
break;
case SPAWN_CRATE_ARROW_U:
DrawLine(
draw_pos.x + half_size.x,
draw_pos.y,
draw_pos.x + half_size.x,
draw_pos.y + half_size.y,
BLACK
);
break;
case SPAWN_CRATE_ARROW_D:
DrawLine(
draw_pos.x + half_size.x,
draw_pos.y + half_size.y,
draw_pos.x + half_size.x,
draw_pos.y + half_size.y * 2,
BLACK
);
break;
case SPAWN_CRATE_BOMB:
DrawCircleV(Vector2Add(draw_pos, half_size), half_size.x, BLACK);
break;
case SPAWN_WATER_RUNNER:
DrawCircleV(Vector2Add(draw_pos, half_size), half_size.x, ColorAlpha(BLUE, 0.2));
break;
case TOGGLE_AIR_POCKET:
DrawRectangleLinesEx((Rectangle){draw_pos.x, draw_pos.y, SELECTION_TILE_SIZE, SELECTION_TILE_SIZE}, 2.0, ColorAlpha(BLUE, 0.5));
break;
}
case TOGGLE_SPIKE:
DrawRectangle(draw_pos.x, draw_pos.y + SELECTION_TILE_HALFSIZE, SELECTION_TILE_SIZE, SELECTION_TILE_HALFSIZE, RED);
break;
case SPAWN_BOULDER:
DrawCircleV(Vector2Add(draw_pos, half_size), half_size.x, GRAY);
break;
case SPAWN_CRATE_ARROW_L:
DrawLine(
draw_pos.x,
draw_pos.y + half_size.y,
draw_pos.x + half_size.x,
draw_pos.y + half_size.y,
BLACK
);
break;
case SPAWN_CRATE_ARROW_R:
DrawLine(
draw_pos.x + half_size.x,
draw_pos.y + half_size.y,
draw_pos.x + half_size.x * 2,
draw_pos.y + half_size.y,
BLACK
);
break;
case SPAWN_CRATE_ARROW_U:
DrawLine(
draw_pos.x + half_size.x,
draw_pos.y,
draw_pos.x + half_size.x,
draw_pos.y + half_size.y,
BLACK
);
break;
case SPAWN_CRATE_ARROW_D:
DrawLine(
draw_pos.x + half_size.x,
draw_pos.y + half_size.y,
draw_pos.x + half_size.x,
draw_pos.y + half_size.y * 2,
BLACK
);
break;
case SPAWN_CRATE_BOMB:
DrawCircleV(Vector2Add(draw_pos, half_size), half_size.x, BLACK);
break;
case SPAWN_WATER_RUNNER:
DrawCircleV(Vector2Add(draw_pos, half_size), half_size.x, ColorAlpha(BLUE, 0.2));
break;
case TOGGLE_AIR_POCKET:
DrawRectangleLinesEx((Rectangle){draw_pos.x, draw_pos.y, SELECTION_TILE_SIZE, SELECTION_TILE_SIZE}, 2.0, ColorAlpha(BLUE, 0.5));
break;
}
draw_pos.x += SELECTION_TILE_SIZE;
}