Add some more sfx

scene_man
En Yi 2023-10-10 21:57:45 +08:00
parent 2b79b5e6bc
commit e318c65135
4 changed files with 70 additions and 19 deletions

View File

@ -8,8 +8,8 @@
#include <emscripten/emscripten.h> #include <emscripten/emscripten.h>
#endif #endif
static SFX_t sfx_buffer[4] = {0}; static SFX_t sfx_buffer[N_SFX] = {0};
static uint32_t sfx_counts[4] = {0}; static uint32_t sfx_counts[N_SFX] = {0};
Scene_t* scenes[1]; Scene_t* scenes[1];
static GameEngine_t engine = static GameEngine_t engine =
@ -20,7 +20,7 @@ static GameEngine_t engine =
.assets = {0}, .assets = {0},
.sfx_list = { .sfx_list = {
.sfx = sfx_buffer, .sfx = sfx_buffer,
.n_sfx = 4, .n_sfx = N_SFX,
.sfx_queue = sfx_counts, .sfx_queue = sfx_counts,
.played_sfx = 0, .played_sfx = 0,
} }
@ -57,8 +57,16 @@ int main(void)
#endif #endif
init_item_creation(&engine.assets); init_item_creation(&engine.assets);
add_sound(&engine.assets, "testsnd", "res/sound.ogg"); add_sound(&engine.assets, "snd_jump", "res/jump.ogg");
load_sfx(&engine, "testsnd", 0); add_sound(&engine.assets, "snd_land", "res/land.ogg");
add_sound(&engine.assets, "snd_wdrop", "res/water_land.ogg");
add_sound(&engine.assets, "snd_bland", "res/boulder_move.ogg");
add_sound(&engine.assets, "snd_bubble", "res/bubble.ogg");
load_sfx(&engine, "snd_jump", PLAYER_JMP_SFX);
load_sfx(&engine, "snd_land", PLAYER_LAND_SFX);
load_sfx(&engine, "snd_wdrop", WATER_IN_SFX);
load_sfx(&engine, "snd_bland", BOULDER_LAND_SFX);
load_sfx(&engine, "snd_bubble", BUBBLE_SFX);
LevelScene_t scene; LevelScene_t scene;
scene.scene.engine = &engine; scene.scene.engine = &engine;

View File

@ -0,0 +1,36 @@
#ifndef _ASSETS_TAG_H
#define _ASSETS_TAG_H
typedef enum EntityTag {
NO_ENT_TAG = 0,
PLAYER_ENT_TAG,
ENEMY_ENT_TAG,
CRATES_ENT_TAG,
CHEST_ENT_TAG,
BOULDER_ENT_TAG,
LEVEL_END_TAG,
DESTRUCTABLE_ENT_TAG,
DYNMEM_ENT_TAG,
} EntityTag_t;
#define N_SFX 18
typedef enum SFXTag {
PLAYER_JMP_SFX = 0,
PLAYER_LAND_SFX,
PLAYER_RUN_SFX,
PLAYER_LADDER_SFX,
PLAYER_WATER_RUN_SFX,
WATER_IN_SFX,
WATER_OUT_SFX,
WOOD_LAND_SFX,
WOOD_DESTROY_SFX,
METAL_LAND_SFX,
METAL_DESTROY_SFX,
BOULDER_LAND_SFX,
BOULDER_DESTROY_SFX,
ARROW_RELEASE_SFX,
ARROW_DESTROY_SFX,
BOMB_RELEASE_SFX,
EXPLOSION_SFX,
BUBBLE_SFX,
} SFXTag_t;
#endif

View File

@ -1,19 +1,7 @@
#ifndef __ENT_IMPL_H #ifndef __ENT_IMPL_H
#define __ENT_IMPL_H #define __ENT_IMPL_H
#include "assets.h" #include "assets.h"
#include "assets_tag.h"
typedef enum EntityTag {
NO_ENT_TAG = 0,
PLAYER_ENT_TAG,
ENEMY_ENT_TAG,
CRATES_ENT_TAG,
CHEST_ENT_TAG,
BOULDER_ENT_TAG,
LEVEL_END_TAG,
DESTRUCTABLE_ENT_TAG,
DYNMEM_ENT_TAG,
} EntityTag_t;
bool init_player_creation(const char* info_file, Assets_t* assets); bool init_player_creation(const char* info_file, Assets_t* assets);
bool init_player_creation_rres(const char* rres_file, const char* file, Assets_t* assets); bool init_player_creation_rres(const char* rres_file, const char* file, Assets_t* assets);

View File

@ -362,7 +362,7 @@ void player_movement_input_system(Scene_t* scene)
// Check if possible to jump when jump is pressed // Check if possible to jump when jump is pressed
if (p_cjump->jump_released && p_pstate->jump_pressed && p_cjump->jumps > 0 && p_cjump->jump_ready) if (p_cjump->jump_released && p_pstate->jump_pressed && p_cjump->jumps > 0 && p_cjump->jump_ready)
{ {
play_sfx(scene->engine, 0); play_sfx(scene->engine, PLAYER_JMP_SFX);
p_cjump->jumps--; p_cjump->jumps--;
if (!in_water) if (!in_water)
{ {
@ -386,6 +386,12 @@ void player_movement_input_system(Scene_t* scene)
p_cjump->jump_ready = false; p_cjump->jump_ready = false;
p_cjump->jump_released = false; p_cjump->jump_released = false;
} }
else if (p_mstate->ground_state == 0b01)
{
// the else if check is to prevent playing the landing sfx
// on first frame jumps
play_sfx(scene->engine, PLAYER_LAND_SFX);
}
} }
} }
@ -899,6 +905,7 @@ void moveable_update_system(Scene_t* scene)
p_moveable->gridmove = false; p_moveable->gridmove = false;
p_bbox->solid = true; p_bbox->solid = true;
p_ctransform->movement_mode = REGULAR_MOVEMENT; p_ctransform->movement_mode = REGULAR_MOVEMENT;
play_sfx(scene->engine, BOULDER_LAND_SFX);
} }
else if (remaining_distance > 0.1) else if (remaining_distance > 0.1)
{ {
@ -1346,6 +1353,17 @@ void state_transition_update_system(Scene_t* scene)
{ {
p_ctransform->active = true; p_ctransform->active = true;
} }
if (p_mstate->ground_state == 0b01)
{
if (p_ent->m_tag == BOULDER_ENT_TAG)
{
play_sfx(scene->engine, BOULDER_LAND_SFX);
}
}
if (p_mstate->water_state == 0b01)
{
play_sfx(scene->engine, WATER_IN_SFX);
}
} }
} }
@ -1742,6 +1760,7 @@ void airtimer_update_system(Scene_t* scene)
{ {
p_air->curr_count--; p_air->curr_count--;
p_air->curr_ftimer = p_air->max_ftimer; p_air->curr_ftimer = p_air->max_ftimer;
play_sfx(scene->engine, BUBBLE_SFX);
} }
else else
{ {