Handle arrow collision with tilemap

Changelog:
- Refactor function to change a tile type
- Destroy entities without bbox when OOB
- Add hitbox collision checking with tiles
- Add defense point on tiles
scene_man
En Yi 2023-06-28 22:19:20 +08:00
parent b578dd95f7
commit e74f523b7f
4 changed files with 177 additions and 146 deletions

View File

@ -398,70 +398,24 @@ static void toggle_block_system(Scene_t* scene)
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
enum EntitySpawnSelection sel = (enum EntitySpawnSelection)current_spawn_selection;
TileType_t new_type = EMPTY_TILE;
switch (sel)
{
case TOGGLE_TILE:
if (tilemap.tiles[tile_idx].tile_type == SOLID_TILE)
{
tilemap.tiles[tile_idx].tile_type = EMPTY_TILE;
tilemap.tiles[tile_idx].solid = NOT_SOLID;
}
else
{
tilemap.tiles[tile_idx].tile_type = SOLID_TILE;
tilemap.tiles[tile_idx].solid = SOLID;
}
tilemap.tiles[tile_idx].water_level = 0;
new_type = (tilemap.tiles[tile_idx].tile_type == SOLID_TILE)? EMPTY_TILE : SOLID_TILE;
if (new_type == SOLID_TILE) tilemap.tiles[tile_idx].water_level = 0;
break;
case TOGGLE_ONEWAY:
if (tilemap.tiles[tile_idx].tile_type == ONEWAY_TILE)
{
tilemap.tiles[tile_idx].tile_type = EMPTY_TILE;
tilemap.tiles[tile_idx].solid = NOT_SOLID;
}
else
{
tilemap.tiles[tile_idx].tile_type = ONEWAY_TILE;
tilemap.tiles[tile_idx].solid = ONE_WAY;
}
new_type = (tilemap.tiles[tile_idx].tile_type == ONEWAY_TILE)? EMPTY_TILE : ONEWAY_TILE;
break;
case TOGGLE_LADDER:
if (tilemap.tiles[tile_idx].tile_type == LADDER)
{
tilemap.tiles[tile_idx].tile_type = EMPTY_TILE;
tilemap.tiles[tile_idx].solid = NOT_SOLID;
}
else
{
tilemap.tiles[tile_idx].tile_type = LADDER;
int up_tile = tile_idx - tilemap.width;
if (up_tile > 0 && tilemap.tiles[up_tile].tile_type != LADDER)
{
tilemap.tiles[tile_idx].solid = ONE_WAY;
}
else
{
tilemap.tiles[tile_idx].solid = NOT_SOLID;
}
}
int down_tile = tile_idx + tilemap.width;
if (down_tile < MAX_N_TILES && tilemap.tiles[down_tile].tile_type == LADDER)
{
tilemap.tiles[down_tile].solid = (tilemap.tiles[tile_idx].tile_type != LADDER)? ONE_WAY : NOT_SOLID;
}
new_type = (tilemap.tiles[tile_idx].tile_type == LADDER)? EMPTY_TILE : LADDER;
break;
case TOGGLE_SPIKE:
if (tilemap.tiles[tile_idx].tile_type == SPIKES)
{
tilemap.tiles[tile_idx].tile_type = EMPTY_TILE;
}
else
{
tilemap.tiles[tile_idx].tile_type = SPIKES;
}
tilemap.tiles[tile_idx].solid = NOT_SOLID;
new_type = (tilemap.tiles[tile_idx].tile_type == SPIKES)? EMPTY_TILE : SPIKES;
break;
case TOGGLE_WATER:
new_type = tilemap.tiles[tile_idx].tile_type;
if (tilemap.tiles[tile_idx].water_level == 0)
{
tilemap.tiles[tile_idx].water_level = MAX_WATER_LEVEL;
@ -484,53 +438,13 @@ static void toggle_block_system(Scene_t* scene)
spawn_crate(scene, tile_idx, false, CONTAINER_LEFT_ARROW);
break;
}
if (tilemap.tiles[tile_idx].tile_type == SPIKES)
{
// Priority: Down, Up, Left, Right
if (tile_idx + tilemap.width < MAX_N_TILES && tilemap.tiles[tile_idx + tilemap.width].tile_type == SOLID_TILE)
{
tilemap.tiles[tile_idx].offset = (Vector2){0,16};
tilemap.tiles[tile_idx].size = (Vector2){32,16};
}
else if (tile_idx - tilemap.width >= 0 && tilemap.tiles[tile_idx - tilemap.width].tile_type == SOLID_TILE)
{
tilemap.tiles[tile_idx].offset = (Vector2){0,0};
tilemap.tiles[tile_idx].size = (Vector2){32,16};
}
else if (tile_idx % tilemap.width != 0 && tilemap.tiles[tile_idx - 1].tile_type == SOLID_TILE)
{
tilemap.tiles[tile_idx].offset = (Vector2){0,0};
tilemap.tiles[tile_idx].size = (Vector2){16,32};
}
else if ((tile_idx + 1) % tilemap.width != 0 && tilemap.tiles[tile_idx + 1].tile_type == SOLID_TILE)
{
tilemap.tiles[tile_idx].offset = (Vector2){16,0};
tilemap.tiles[tile_idx].size = (Vector2){16,32};
}
else
{
tilemap.tiles[tile_idx].offset = (Vector2){0,16};
tilemap.tiles[tile_idx].size = (Vector2){32,16};
}
}
else
{
tilemap.tiles[tile_idx].offset = (Vector2){0,0};
tilemap.tiles[tile_idx].size = (Vector2){32,32};
}
change_a_tile(&tilemap, tile_idx, new_type);
last_tile_idx = tile_idx;
tilemap.tiles[tile_idx].moveable = (
tilemap.tiles[tile_idx].tile_type == EMPTY_TILE
|| tilemap.tiles[tile_idx].tile_type == SPIKES
);
}
else if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON))
{
tilemap.tiles[tile_idx].tile_type = EMPTY_TILE;
tilemap.tiles[tile_idx].solid = NOT_SOLID;
change_a_tile(&tilemap, tile_idx, EMPTY_TILE);
tilemap.tiles[tile_idx].water_level = 0;
tilemap.tiles[tile_idx].moveable = true;
Entity_t* ent;
unsigned int m_id;
@ -671,7 +585,7 @@ void init_level_scene(LevelScene_t* scene)
assert(scene->data.tilemap.n_tiles <= MAX_N_TILES);
scene->data.tilemap.tiles = all_tiles;
memset(scene->data.tile_sprites, 0, sizeof(scene->data.tile_sprites));
for (size_t i = 0; i < MAX_N_TILES;i++)
for (size_t i = 0; i < scene->data.tilemap.n_tiles;i++)
{
all_tiles[i].solid = NOT_SOLID;
all_tiles[i].tile_type = EMPTY_TILE;
@ -682,9 +596,7 @@ void init_level_scene(LevelScene_t* scene)
for (size_t i = 0; i < scene->data.tilemap.width; ++i)
{
unsigned int tile_idx = (scene->data.tilemap.height - 1) * scene->data.tilemap.width + i;
all_tiles[tile_idx].solid = SOLID; // for testing
all_tiles[tile_idx].tile_type = SOLID_TILE; // for testing
all_tiles[tile_idx].moveable = false;
change_a_tile(&scene->data.tilemap, tile_idx, SOLID_TILE);
}
create_player(&scene->scene.ent_manager, &scene->scene.engine->assets);
@ -694,7 +606,7 @@ void init_level_scene(LevelScene_t* scene)
void free_level_scene(LevelScene_t* scene)
{
free_scene(&scene->scene);
for (size_t i = 0; i < MAX_N_TILES;i++)
for (size_t i = 0; i < scene->data.tilemap.n_tiles;i++)
{
all_tiles[i].solid = 0;
sc_map_term_64v(&all_tiles[i].entities_set);

View File

@ -40,6 +40,105 @@ typedef struct CollideEntity {
TileArea_t area;
} CollideEntity_t;
void change_a_tile(TileGrid_t* tilemap, unsigned int tile_idx, TileType_t new_type)
{
tilemap->tiles[tile_idx].tile_type = new_type;
switch (new_type)
{
case EMPTY_TILE:
tilemap->tiles[tile_idx].solid = NOT_SOLID;
break;
case ONEWAY_TILE:
tilemap->tiles[tile_idx].solid = ONE_WAY;
break;
case LADDER:
{
int up_tile = tile_idx - tilemap->width;
if (up_tile > 0 && tilemap->tiles[up_tile].tile_type != LADDER)
{
tilemap->tiles[tile_idx].solid = ONE_WAY;
}
else
{
tilemap->tiles[tile_idx].solid = NOT_SOLID;
}
int down_tile = tile_idx + tilemap->width;
if (down_tile < tilemap->n_tiles && tilemap->tiles[down_tile].tile_type == LADDER)
{
tilemap->tiles[down_tile].solid = (tilemap->tiles[tile_idx].tile_type != LADDER)? ONE_WAY : NOT_SOLID;
}
}
break;
case SPIKES:
tilemap->tiles[tile_idx].solid = NOT_SOLID;
break;
case SOLID_TILE:
tilemap->tiles[tile_idx].solid = SOLID;
break;
}
if (new_type == SPIKES)
{
// Priority: Down, Up, Left, Right
if (tile_idx + tilemap->width < tilemap->n_tiles && tilemap->tiles[tile_idx + tilemap->width].tile_type == SOLID_TILE)
{
tilemap->tiles[tile_idx].offset = (Vector2){0,16};
tilemap->tiles[tile_idx].size = (Vector2){32,16};
}
else if (tile_idx - tilemap->width >= 0 && tilemap->tiles[tile_idx - tilemap->width].tile_type == SOLID_TILE)
{
tilemap->tiles[tile_idx].offset = (Vector2){0,0};
tilemap->tiles[tile_idx].size = (Vector2){32,16};
}
else if (tile_idx % tilemap->width != 0 && tilemap->tiles[tile_idx - 1].tile_type == SOLID_TILE)
{
tilemap->tiles[tile_idx].offset = (Vector2){0,0};
tilemap->tiles[tile_idx].size = (Vector2){16,32};
}
else if ((tile_idx + 1) % tilemap->width != 0 && tilemap->tiles[tile_idx + 1].tile_type == SOLID_TILE)
{
tilemap->tiles[tile_idx].offset = (Vector2){16,0};
tilemap->tiles[tile_idx].size = (Vector2){16,32};
}
else
{
tilemap->tiles[tile_idx].offset = (Vector2){0,16};
tilemap->tiles[tile_idx].size = (Vector2){32,16};
}
}
else if (new_type == ONEWAY_TILE)
{
tilemap->tiles[tile_idx].offset = (Vector2){0,0};
tilemap->tiles[tile_idx].size = (Vector2){32,10};
}
else
{
tilemap->tiles[tile_idx].offset = (Vector2){0,0};
tilemap->tiles[tile_idx].size = (Vector2){32,32};
}
tilemap->tiles[tile_idx].moveable = (
tilemap->tiles[tile_idx].tile_type == EMPTY_TILE
|| tilemap->tiles[tile_idx].tile_type == SPIKES
);
tilemap->tiles[tile_idx].def = (tilemap->tiles[tile_idx].tile_type == SOLID_TILE) ? 5: 2;
}
static inline void remove_entity_from_tilemap(EntityManager_t *p_manager, TileGrid_t* tilemap, Entity_t* p_ent)
{
CTileCoord_t* p_tilecoord = get_component(p_ent, CTILECOORD_COMP_T);
for (size_t i = 0;i < p_tilecoord->n_tiles; ++i)
{
// Use previously store tile position
// Clear from those positions
unsigned int tile_idx = p_tilecoord->tiles[i];
sc_map_del_64v(&(tilemap->tiles[tile_idx].entities_set), p_ent->m_id);
}
remove_entity(p_manager, p_ent->m_id);
}
// ------------------------- Collision functions ------------------------------------
// Do not subtract one for the size for any collision check, just pass normally. The extra one is important for AABB test
static uint8_t check_collision(const CollideEntity_t* ent, TileGrid_t* grid, bool check_oneway)
@ -1352,36 +1451,49 @@ void movement_update_system(Scene_t* scene)
// Level boundary collision
Entity_t* p_ent = get_entity(&scene->ent_manager, ent_idx);
CBBox_t* p_bbox = get_component(p_ent, CBBOX_COMP_T);
if (p_bbox == NULL) continue;
unsigned int level_width = tilemap.width * TILE_SIZE;
if(p_ctransform->position.x < 0 || p_ctransform->position.x + p_bbox->size.x > level_width)
{
p_ctransform->position.x = (p_ctransform->position.x < 0) ? 0 : p_ctransform->position.x;
if (p_ctransform->position.x + p_bbox->size.x > level_width)
{
p_ctransform->position.x = level_width - p_bbox->size.x;
}
else
{
p_ctransform->position.x = p_ctransform->position.x;
}
p_ctransform->velocity.x = 0;
}
unsigned int level_height = tilemap.height * TILE_SIZE;
if(p_ctransform->position.y < 0 || p_ctransform->position.y + p_bbox->size.y > level_height)
if (p_bbox != NULL)
{
p_ctransform->position.y = (p_ctransform->position.y < 0) ? 0 : p_ctransform->position.y;
if (p_ctransform->position.y + p_bbox->size.y > level_height)
if(p_ctransform->position.x < 0 || p_ctransform->position.x + p_bbox->size.x > level_width)
{
p_ctransform->position.y = level_height - p_bbox->size.y;
p_ctransform->position.x = (p_ctransform->position.x < 0) ? 0 : p_ctransform->position.x;
if (p_ctransform->position.x + p_bbox->size.x > level_width)
{
p_ctransform->position.x = level_width - p_bbox->size.x;
}
else
{
p_ctransform->position.x = p_ctransform->position.x;
}
p_ctransform->velocity.x = 0;
}
else
if(p_ctransform->position.y < 0 || p_ctransform->position.y + p_bbox->size.y > level_height)
{
p_ctransform->position.y = p_ctransform->position.y;
p_ctransform->position.y = (p_ctransform->position.y < 0) ? 0 : p_ctransform->position.y;
if (p_ctransform->position.y + p_bbox->size.y > level_height)
{
p_ctransform->position.y = level_height - p_bbox->size.y;
}
else
{
p_ctransform->position.y = p_ctransform->position.y;
}
p_ctransform->velocity.y = 0;
}
p_ctransform->velocity.y = 0;
}
else
{
if (
p_ctransform->position.x < 0 || p_ctransform->position.x > level_width
|| p_ctransform->position.y < 0 || p_ctransform->position.y > level_height
)
{
remove_entity_from_tilemap(&scene->ent_manager, &tilemap, p_ent);
}
}
}
}
@ -1557,7 +1669,31 @@ void hitbox_update_system(Scene_t* scene)
unsigned int tile_idx = tile_y * tilemap.width + tile_x;
unsigned int other_ent_idx;
Entity_t* p_other_ent;
Vector2 overlap;
//memset(checked_entities, 0, sizeof(checked_entities));
if (tilemap.tiles[tile_idx].tile_type != EMPTY_TILE)
{
Vector2 tile_pos = {tile_x * TILE_SIZE, tile_y * TILE_SIZE};
tile_pos = Vector2Add(tile_pos, tilemap.tiles[tile_idx].offset);
if (
find_AABB_overlap(
hitbox_pos, (Vector2){p_hitbox->boxes[i].width, p_hitbox->boxes[i].height},
tile_pos, tilemap.tiles[tile_idx].size, &overlap
)
)
{
if (p_hitbox->atk > tilemap.tiles[tile_idx].def)
{
change_a_tile(&tilemap, tile_idx, EMPTY_TILE);
}
if (p_hitbox->one_hit)
{
remove_entity_from_tilemap(&scene->ent_manager, &tilemap, p_ent);
goto hitbox_done;
}
}
}
sc_map_foreach(&tilemap.tiles[tile_idx].entities_set, other_ent_idx, p_other_ent)
{
if (other_ent_idx == ent_idx) continue;
@ -1573,7 +1709,6 @@ void hitbox_update_system(Scene_t* scene)
Vector2 hurtbox_pos = Vector2Add(p_other_ct->position, p_other_hurtbox->offset);
if (p_hitbox->atk <= p_other_hurtbox->def) continue;
Vector2 overlap;
if (
find_AABB_overlap(
hitbox_pos, (Vector2){p_hitbox->boxes[i].width, p_hitbox->boxes[i].height},
@ -1601,31 +1736,11 @@ void hitbox_update_system(Scene_t* scene)
}
}
}
CTileCoord_t* p_tilecoord = get_component(
p_other_ent, CTILECOORD_COMP_T
);
remove_entity_from_tilemap(&scene->ent_manager, &tilemap, p_other_ent);
for (size_t i = 0;i < p_tilecoord->n_tiles; ++i)
{
// Use previously store tile position
// Clear from those positions
unsigned int tile_idx = p_tilecoord->tiles[i];
sc_map_del_64v(&(tilemap.tiles[tile_idx].entities_set), other_ent_idx);
}
remove_entity(&scene->ent_manager, other_ent_idx);
if (p_hitbox->one_hit)
{
p_tilecoord = get_component(
p_ent, CTILECOORD_COMP_T
);
for (size_t i = 0;i < p_tilecoord->n_tiles; ++i)
{
// Use previously store tile position
// Clear from those positions
unsigned int tile_idx = p_tilecoord->tiles[i];
sc_map_del_64v(&(tilemap.tiles[tile_idx].entities_set), ent_idx);
}
remove_entity(&scene->ent_manager, ent_idx);
remove_entity_from_tilemap(&scene->ent_manager, &tilemap, p_ent);
goto hitbox_done;
}
}

View File

@ -24,4 +24,7 @@ void container_destroy_system(Scene_t* scene);
void player_dir_reset_system(Scene_t* scene);
void player_respawn_system(Scene_t* scene);
void spike_collision_system(Scene_t* scene);
void change_a_tile(TileGrid_t* tilemap, unsigned int tile_idx, TileType_t new_type);
#endif // __GAME_SYSTEMS_H

View File

@ -30,6 +30,7 @@ typedef enum SolidType
typedef struct Tile {
TileType_t tile_type;
SolidType_t solid;
uint8_t def;
unsigned int water_level;
struct sc_map_64v entities_set;
Vector2 offset;