Update entity spawn + despawn function
Changelog: - Check for mouse in game pos before mouse click check - Right click will also remove entities now! Hooray!scene_man
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dab8303cbe
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f206d3c981
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@ -291,19 +291,18 @@ static void toggle_block_system(Scene_t* scene)
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Vector2 raw_mouse_pos = {GetMouseX(), GetMouseY()};
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Vector2 raw_mouse_pos = {GetMouseX(), GetMouseY()};
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raw_mouse_pos = Vector2Subtract(raw_mouse_pos, (Vector2){data->game_rec.x, data->game_rec.y});
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raw_mouse_pos = Vector2Subtract(raw_mouse_pos, (Vector2){data->game_rec.x, data->game_rec.y});
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if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
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{
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if (
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if (
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raw_mouse_pos.x > data->game_rec.width
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raw_mouse_pos.x < data->game_rec.width
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|| raw_mouse_pos.y > data->game_rec.height
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&& raw_mouse_pos.y < data->game_rec.height
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) return;
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)
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{
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Vector2 mouse_pos = GetScreenToWorld2D(raw_mouse_pos, data->cam);
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Vector2 mouse_pos = GetScreenToWorld2D(raw_mouse_pos, data->cam);
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unsigned int tile_idx = get_tile_idx(mouse_pos.x, mouse_pos.y, &tilemap);
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unsigned int tile_idx = get_tile_idx(mouse_pos.x, mouse_pos.y, &tilemap);
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if (tile_idx >= MAX_N_TILES) return;
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if (tile_idx >= MAX_N_TILES) return;
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enum EntitySpawnSelection sel = (enum EntitySpawnSelection)current_spawn_selection;
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if (tile_idx == last_tile_idx) return;
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if (tile_idx != last_tile_idx)
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if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
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{
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{
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enum EntitySpawnSelection sel = (enum EntitySpawnSelection)current_spawn_selection;
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switch (sel)
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switch (sel)
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{
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{
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case TOGGLE_TILE:
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case TOGGLE_TILE:
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@ -387,6 +386,7 @@ static void toggle_block_system(Scene_t* scene)
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spawn_boulder(scene, tile_idx);
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spawn_boulder(scene, tile_idx);
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break;
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break;
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}
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}
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if (tilemap.tiles[tile_idx].tile_type == SPIKES)
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if (tilemap.tiles[tile_idx].tile_type == SPIKES)
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{
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{
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// Priority: Down, Up, Left, Right
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// Priority: Down, Up, Left, Right
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@ -427,23 +427,30 @@ static void toggle_block_system(Scene_t* scene)
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|| tilemap.tiles[tile_idx].tile_type == SPIKES
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|| tilemap.tiles[tile_idx].tile_type == SPIKES
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);
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);
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}
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}
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}
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else if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON))
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else if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON))
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{
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if (
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raw_mouse_pos.x > data->game_rec.width
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|| raw_mouse_pos.y > data->game_rec.height
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) return;
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Vector2 mouse_pos = GetScreenToWorld2D(raw_mouse_pos, data->cam);
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unsigned int tile_idx = get_tile_idx(mouse_pos.x, mouse_pos.y, &tilemap);
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if (tile_idx >= MAX_N_TILES) return;
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if (tile_idx != last_tile_idx)
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{
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{
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tilemap.tiles[tile_idx].tile_type = EMPTY_TILE;
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tilemap.tiles[tile_idx].tile_type = EMPTY_TILE;
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tilemap.tiles[tile_idx].solid = NOT_SOLID;
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tilemap.tiles[tile_idx].solid = NOT_SOLID;
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tilemap.tiles[tile_idx].water_level = 0;
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tilemap.tiles[tile_idx].water_level = 0;
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tilemap.tiles[tile_idx].moveable = true;
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tilemap.tiles[tile_idx].moveable = true;
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Entity_t* ent;
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unsigned int m_id;
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sc_map_foreach(&tilemap.tiles[tile_idx].entities_set, m_id, ent)
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{
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if (ent->m_tag == PLAYER_ENT_TAG) continue;
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CTileCoord_t* p_tilecoord = get_component(
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ent, CTILECOORD_COMP_T
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);
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for (size_t i = 0;i < p_tilecoord->n_tiles; ++i)
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{
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// Use previously store tile position
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// Clear from those positions
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unsigned int tile_idx = p_tilecoord->tiles[i];
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sc_map_del_64v(&(tilemap.tiles[tile_idx].entities_set), m_id);
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}
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remove_entity(&scene->ent_manager, m_id);
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}
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}
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}
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}
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else
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else
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@ -451,6 +458,7 @@ static void toggle_block_system(Scene_t* scene)
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last_tile_idx = MAX_N_TILES;
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last_tile_idx = MAX_N_TILES;
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}
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}
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}
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}
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}
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void level_do_action(Scene_t* scene, ActionType_t action, bool pressed)
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void level_do_action(Scene_t* scene, ActionType_t action, bool pressed)
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{
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{
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