Fix incorrect solid tile generation

main
En Yi 2025-05-04 20:55:06 +08:00
parent 523be15ead
commit fa1389a70a
1 changed files with 4 additions and 0 deletions

View File

@ -160,6 +160,10 @@ bool load_level_tilemap(LevelScene_t* scene, unsigned int level_num)
// Two pass, because some tile depends on the solidity of the tiles
for (size_t i = 0; i < scene->data.tilemap.n_tiles;i++)
{
if (lvl_map.tiles[i].tile_type == SOLID_TILE)
{
change_a_tile(&scene->data.tilemap, i, SOLID_TILE);
}
if (lvl_map.tiles[i].tile_type >= 8 && lvl_map.tiles[i].tile_type < 20)
{
uint32_t tmp_idx = lvl_map.tiles[i].tile_type - 8;