Commit Graph

8 Commits (0d4089d9ce95912d16748d5465b37d1cada478ce)

Author SHA1 Message Date
En Yi 0d4089d9ce Tweak scene render function
Delegate BeginDrawing and EndDrawing to individual scenes
2024-05-01 19:56:10 +08:00
En Yi 1fa48b2176 Tweak engine config
Internal Changelog:
- Increase max entities
- Increase max active emitters
2023-11-22 00:27:08 +08:00
En Yi ad789329d1 Add emitter component
Also, add funciton to check if emitter handle is still alive
2023-11-20 22:06:58 +08:00
En Yi be75263c2c Implement stream-type particle emitter 2023-11-18 19:44:20 +08:00
En Yi 72c27ed92e Add more SFX
Also, revert crate ground state behaviour
2023-11-13 14:23:31 +08:00
En Yi 43aa821c18 Refactor particle system
Changelog:
- Config should contain constants that determine the spawning of an
  emitter.
- Move user_data and update_func to emitter, since these values can
  change depending on the scene.
- Assets now load in Emitter Configs
2023-11-02 22:42:18 +08:00
En Yi 7b2c48524d Add skeleton for particle system 2023-10-18 21:45:19 +08:00
En Yi 7dc66945da Add in engine configuration
All engine constants now sits in a single header file for easy tweaking
Also, SFX list fields is now an array rather than a pointer instead.
2023-10-13 21:55:30 +08:00