En Yi
ab582e723c
Implement bomb's explosion
2023-07-02 21:52:19 +08:00
En Yi
a4900a001b
Add bomb crates
...
Changelog:
- Crates can spawn bombs
- bombs does nothing now
2023-07-02 20:37:16 +08:00
En Yi
7dcff39864
Add direction to arrow spawning
2023-06-28 22:50:09 +08:00
En Yi
b578dd95f7
Add arrow spawning from crates
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Changelog:
- Add function spawn arrow
- Update game system to handle null components
- enough for the arrow to work
- Render arrow, sort of
- Initial implementation, definitely need more work
2023-06-27 22:11:14 +08:00
En Yi
b70dcc1e98
Add activeness to ctransform
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Changelog:
- Activeness determines whether to start moving or not
- Tile collision will skip inactive objects
- Crates are inactive on spawn
2023-06-26 20:42:32 +08:00
En Yi
63930fbe7d
Update hitbox-hurtbox system
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Changelog:
- Use atk and def values to determine whether a hitbox destroys a
hurtbox
2023-06-17 13:08:07 +08:00
En Yi
371e6fcbdf
Add delay to global external forces for entities
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Changelog:
- Apply delay to crates and boulder
2023-06-14 21:00:14 +08:00
En Yi
aae8811cc1
Add movement to boulder for grid movement
2023-06-05 15:11:06 +08:00
En Yi
62dc51d45e
Implement simple systems for pushing boulder
2023-05-30 21:32:04 +08:00
En Yi
29c9b4eec7
Add boulder entity and moveable component
2023-05-29 21:36:06 +08:00
En Yi
bc7f9ef777
Add manager field to an entity
...
Since an entity is essentially tied to a manager, put it as a field in
Entity. This means no need to pass entity manager when getting a
component, which is more intuitive.
2023-05-23 21:00:23 +08:00
En Yi
e9d9ffff20
Refactor implementation of Crate Entity
2023-05-16 22:14:54 +08:00