Commit Graph

9 Commits (5dbe2cc4d0d28cba2bfaf3dd8f13f9dea8f06c7a)

Author SHA1 Message Date
En Yi 5dbe2cc4d0 Add struct for loading in a level pack 2023-08-13 15:02:20 +08:00
En Yi aae61edda9 Refactor out broad phase grid collision functions 2023-07-17 21:14:02 +08:00
En Yi e74f523b7f Handle arrow collision with tilemap
Changelog:
- Refactor function to change a tile type
- Destroy entities without bbox when OOB
- Add hitbox collision checking with tiles
- Add defense point on tiles
2023-06-28 22:19:20 +08:00
En Yi c7ef3f473f Add spike destruction
Changelog:
- Spike collision is now checked against all bboxes
    - Non player will destroy it
- Add moveable flag for each tile to determine whether a boulder can
  move into it
2023-06-22 23:14:07 +08:00
En Yi c27fa632a2 Add spikes spawning
Changelog:
- Add new tile: spikes
- Change bbox of tile of spikes depending on solid tiles position
2023-06-19 22:32:18 +08:00
En Yi 81da536e8e Add bounding box info in tiles
Changelog:
- Use more memory, but should help out in implementing spikes
2023-06-19 21:08:42 +08:00
En Yi 023536f7c0 Update collision system
Changelog:
- Update collision functions to omit entity_manager
    - Change tile entity set to use map 64v to store entity pointer
- For complete overlap, return the smaller magnitude
    - Still incorrect though
- Add a check for empty space before moving the entity during collision
  check
2023-06-05 17:40:56 +08:00
En Yi 98450d0bba Rework Entity Sprite Component & Add Tile Sprite
Changelog:
- Add tile sprites as part of Level Data
- Render tile sprite if loaded in
- CSprite now stores array of sprite rendering info
    - use current idx to keep track
2023-05-20 18:23:26 +08:00
En Yi 7b3685b792 Refactor for better separation of concern
Changelog:
- Separate out engine-specific stuff vs game-specific stuff
2023-05-16 21:09:38 +08:00